Super Fast Question =D - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods (https://www.frictionalgames.com/forum/forum-35.html) +--- Thread: Super Fast Question =D (/thread-8007.html) |
Super Fast Question =D - Simpanra - 05-15-2011 Ok, as i promised, this is a super quick question, Does anybody know what sound file makes a nice loud bang sound? I am trying to make it so that when you walk away from a door (which you have just closed to trap a monster inside) you spin around and hear the monster bang on the door three times in quick succession =) Also the door is wooden so it has to be a non metallic sound =P Thank youuuu! =D RE: Super Fast Question =D - Roenlond - 05-15-2011 You can use the files in Amnesia - The Dark Descent\redist\sounds\hit. There are a few bangs there and you can make a three hit combo like so: 1. Play first sound, add a timer (0.5s or something) to play the second sound 2. Play second sound, add a timer to play the third sound 3. Play the third sound RE: Super Fast Question =D - Simpanra - 05-15-2011 (05-15-2011, 11:14 AM)Roenlond Wrote: You can use the files in Amnesia - The Dark Descent\redist\sounds\hit. Thanks =D But the scene that i am going to use the sounds in is quite far through my game =/ is there any way i can preview the sounds? or maybe you have a recommendation? =) RE: Super Fast Question =D - Roenlond - 05-15-2011 You can play the sound files if you have the correct program for it, I use winamp and a plugin (iirc), but that's on Windows and you have a Mac. There is probably a program for it. hit_wood1.ogg through hit_wood4.ogg are all fine, they are similar and sounds like a normal hit on a wooden door and should fit you perfectly. lurker_hit_wood1-4 are more of a heavy bang. RE: Super Fast Question =D - DonProtz - 05-15-2011 preview sounds ^^ ähm Vlc-Player will do it RE: Super Fast Question =D - Simpanra - 05-15-2011 Aha! Brilliant! Thank you all! =) I am using "hit_wood1" for the first two and then finishing with "lurker_hit_wood1" for the loud echo sound =D it makes it just a bit more cinematic ^_^ Thanks guys! =D |