Skybox with Gimp /solved\ - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods (https://www.frictionalgames.com/forum/forum-35.html) +--- Thread: Skybox with Gimp /solved\ (/thread-8013.html) |
Skybox with Gimp /solved\ - Khyrpa - 05-15-2011 I will do this fast because I don't have much time. I downloaded a texture from cgtextures: Medium 4096x683 (0.7MB) Then I opened it with gimp like this: Spoiler below!
Spoiler below!
RE: Skybox with Gimp/Paint.net - Anxt - 05-15-2011 I would very much like to know as well, I am having the same problem. RE: Skybox with Gimp/Paint.net - MrBigzy - 05-15-2011 I'm not sure about paint.net, but for gimp, you can't simply download a jpg and convert it to a cubemap. A cubemap contains 6 different pictures, usually 6 jpgs, and you would have to put each one into your picture as a layer. Then you would have to (for gimp anyway) rename the layers to +x, -x, +y, -y, +z, and -z for it to be able to save as a cubemap. There's a template here for which x, y, and z goes where; http://www.waterpg.com/wordpress/wp-content/uploads/2009/08/cube_map_unfolded.jpg Once you rename the layers, simple save as dds; but when you do, the "Save:" part of the box will be available, and you select "Cubemap" to save as a cubemap. And done! RE: Skybox with Gimp/Paint.net - Khyrpa - 05-15-2011 (05-15-2011, 03:33 PM)MrBigzy Wrote: I'm not sure about paint.net, but for gimp, you can't simply download a jpg and convert it to a cubemap. A cubemap contains 6 different pictures, usually 6 jpgs, and you would have to put each one into your picture as a layer. Then you would have to (for gimp anyway) rename the layers to +x, -x, +y, -y, +z, and -z for it to be able to save as a cubemap. There's a template here for which x, y, and z goes where; http://www.waterpg.com/wordpress/wp-content/uploads/2009/08/cube_map_unfolded.jpg Thanks! After a hour or two of tweaking I ended up with a perfect skybox \o/ If anyone wants to know how, just ask me. RE: Skybox with Gimp/Paint.net - Anxt - 05-15-2011 (05-15-2011, 06:26 PM)Khyrpa Wrote:(05-15-2011, 03:33 PM)MrBigzy Wrote: I'm not sure about paint.net, but for gimp, you can't simply download a jpg and convert it to a cubemap. A cubemap contains 6 different pictures, usually 6 jpgs, and you would have to put each one into your picture as a layer. Then you would have to (for gimp anyway) rename the layers to +x, -x, +y, -y, +z, and -z for it to be able to save as a cubemap. There's a template here for which x, y, and z goes where; http://www.waterpg.com/wordpress/wp-content/uploads/2009/08/cube_map_unfolded.jpg < This guy does. RE: Skybox with Gimp/Paint.net - Roenlond - 05-15-2011 I'm pretty sure it'd help a lot of people Khyrpa RE: Skybox with Gimp/Paint.net - Khyrpa - 05-15-2011 Oh well perhaps... It will take a while though. RE: Skybox with Gimp/Paint.net - Russ Money - 05-15-2011 Also, this is what I used for skyboxes, as seems do the guys at Frictional Games. http://developer.amd.com/archive/gpu/cubemapgen/pages/default.aspx RE: Skybox with Gimp /solved\ - RawkBandMan - 05-23-2011 (05-15-2011, 03:16 PM)Khyrpa Wrote: I will do this fast because I don't have much time. I downloaded a texture from cgtextures: Never Mind, but how did you get them into pictures? They just go as regular layers that the picture goes away if I delete the Background picture. |