Whats wrong with my script? - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods (https://www.frictionalgames.com/forum/forum-35.html) +--- Thread: Whats wrong with my script? (/thread-8039.html) |
Whats wrong with my script? - Sennep - 05-16-2011 Hi! This is a part of my script: void OnStart() { AddUseItemCallback("", "bedroomkey", "mansion_1", "UsedKeyOnDoor", true); AddEntityCollideCallback("player", "area_darkmusic", "PlayDarkMusic", true, 1); } void PlayDarkMusic(string &in asParent, string &in asChild, int alState) { PlayMusic("04_amb.ogg", true, 1.0f, 0, 0, true); SetEntityActive("servant_grunt_1", true); } But there's something wrong with it. What happens is, the Grunt stays inactive and the music doesn't play. Can you spot the bug? Oh, and ignore the AddUseItemCallback. RE: Whats wrong with my script? - Roenlond - 05-16-2011 AddEntityCollideCallback("Player", "area_darkmusic", "PlayDarkMusic", true, 1); There's your issue. It should be capitalized. RE: Whats wrong with my script? - Sennep - 05-16-2011 Oh.. Well that was pretty simple. Thanks for the help! RE: Whats wrong with my script? - Roenlond - 05-16-2011 Most errors are simple to solve once you spot them RE: Whats wrong with my script? - Sennep - 05-16-2011 heh yeah RE: Whats wrong with my script? - Sennep - 05-16-2011 Again i have a script question (is there a thread for that?). void OnStart() { AddUseItemCallback("", "bedroomkey", "mansion_1", "UsedKeyOnDoor", true); AddEntityCollideCallback("Player", "area_darkmusic", "PlayDarkMusic", false, 1); AddEntityCollideCallback("Player", "area_darkmusic", "StopDarkMusic", false, -1); } void StopDarkMusic(string &in asParent, string &in asChild, int alState) { StopMusic(3, 0); } void PlayDarkMusic(string &in asParent, string &in asChild, int alState) { PlayMusic("04_amb.ogg", true, 1.0f, 3, 0, true); } That is the beginning of my script. The point is that i want to have music, but only when you are in a special area. The music doesn't go away when you exit area. RE: Whats wrong with my script? - MrBigzy - 05-16-2011 I assume the script area is large and takes up the whole room? Actually, you can't set the callback for the same area twice. Make two separate areas. RE: Whats wrong with my script? - Kyle - 05-16-2011 You could do this, but put the area at where the player will enter/exit the room: Code: void OnStart() You can further modify the script to where it is impossible for the music to still play when the player leaves the area. RE: Whats wrong with my script? - Sennep - 05-17-2011 Hm. Didn't know you couldn't set two callbacks for one area. But its working now. Thanks! RE: Whats wrong with my script? - Tanshaydar - 05-17-2011 Instead, you can use 'alState's to determine when player enters or escapes from the area and use them as intended. if( alState == 1) -> This is for entering if( alState == -1) -> This is for escaping if( alState == 0) -> This is for both |