Escape Hell - Chapter 1 - DEMO RELEASED (Post Poned until further notice) - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +--- Thread: Escape Hell - Chapter 1 - DEMO RELEASED (Post Poned until further notice) (/thread-8068.html) |
Escape Hell - Chapter 1 - DEMO RELEASED (Post Poned until further notice) - RawkBandMan - 05-17-2011 New updated version is not uploaded to ModDB yet, but it is on mediafire! Mediafire Download What is demo missing? Complete, non-glitchy maps. Music in the first map. Some scripting (Because of mistakes in editor/names) the other 4 maps. Good texturing and lighting ModDB Page: http://www.moddb.com/mods/escape-hell-chapter-1/#2470375 Hello. This is my first custom story/first custom map for ANY GAME that I have ever made. It will probably be very crappy and not very well made (due to me not being able to script.). Here's some details about the story and my progress. You are a man named Robert Lightwood. You are having personal problems, such as depression, for an unknown reason. Your wife, Maryse Lightwood, goes on a trip to somewhere in the desert, and she dies along the way. She gives you most the things she owns in her will, including a strange artifact she found in the desert. You keep it, and strange things start happening. Such as voices telling you to "Throw it away," or "Give it to me." You ignore them, and keep living, or trying to. You are then taking a nice stroll down an abandoned road when you hear something in the bushes. You get weak from fear and fall to the floor. The world goes dark and something slaps you on the head. You wake in a cell and the story begins. This map will, like said earlier, my first map ever made. I can't script too well and will need help a bit. My map progress so far is: 100% = Completly finished, maybe 2 or 3 bugs. 90%-99% = Finished for Beta 80%-89% = Finished for Demo 70%-79% = Finished for Testing 0%-69% = Not done Map 1: Specialty Threat Cells: Map: 85% Scripting 80% Map 2: Northern Cells: Map: 87% Scripting: 86% Map 3: Southern Cells: Map: 0% Script: 0% Map 4: Abandoned Cells (East Cells): Map: 0% Script: 0% Map 5: Back Halls: Map: 0% Script: 0% (I am completely redoing this map, because it just doesn't seem good the way it currently is.) Map 5.5: Back Halls Basement Hallway: Map: 0% Script: 0% (This map will be very small, only Spoiler below!
Estimated Release: (MM/DD/YYYY) 9/??/2011 or 10/??/2011 Pictures (Excuse the crappy graphics, my video card sucks so yeah) Spoiler below!
For helping me with my scripting problems, go to this thread http://www.frictionalgames.com/forum/thread-7885-page-1.html EDIT: The cookie has been given away RE: Escape Hell (My First Custom Story) [WIP] - betafotball - 05-17-2011 Sounds cool. When will you release it? RE: Escape Hell (My First Custom Story) [WIP] - Roenlond - 05-17-2011 (05-17-2011, 02:56 PM)XxRoCkBaNdMaNxX Wrote: Hello. This is my first custom story/first custom map for ANY GAME that I have ever made. It will probably be very crappy and not very well made (due to me not being able to script.). Here's some details about the story and my progress. Spoiler below!
Try that for your script. RE: Escape Hell (My First Custom Story) [WIP] - RawkBandMan - 05-17-2011 (05-17-2011, 04:14 PM)betafotball Wrote: Sounds cool. When will you release it? I am hoping for a July/Augest release. If not, then atleast September. RE: Escape Hell (My First Custom Story) [WIP] - cook - 05-18-2011 void onStart() { AddUseItemCallback("", "key_torture_chamber_1", "prison_section_1", "UsedKeyOnDoor", true); AddUseItemCallback("", "Player", "script_area_2", "ActivateMonster", true); AddEntityCollideCallback("servant_grunt_1", "monstergone_area", "MonsterGone", true, 1); wakeUp(); AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_1", "5.5f", ""); AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_2", "0.0f", ""); AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_4", "0.0f", ""); AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_5", "0.0f", ""); AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_6", "0.0f", ""); AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_9", "0.0f", "");//these have been added here because theres nothing to spawn servant_grunt_1, im assuming it starts off in the map } void wakeUp() { FadeOut(0); // Instantly fades the screen out. (Good for starting the game) FadeIn(20); // Amount of seconds the fade in takes FadeImageTrailTo(2, 2); FadeSepiaColorTo(100, 4); SetPlayerActive(false); FadePlayerRollTo(50, 220, 220); // "Tilts" the players head FadeRadialBlurTo(0.15, 2); SetPlayerCrouching(true); // Simulates being on the ground AddTimer("trig1", 11.0f, "beginStory"); // Change '11.0f' to however long you want the 'unconciousness' to last } void beginStory(string &in asTimer) { ChangePlayerStateToNormal(); SetPlayerActive(true); FadePlayerRollTo(0, 33, 33); // Change all settings to defaults FadeRadialBlurTo(0.0, 1); FadeSepiaColorTo(0, 4); SetPlayerCrouching(false); FadeImageTrailTo(0,1); } void UsedKeyOnDoor(string &in asItem, string &in asEntity) { SetSwingDoorLocked("prison_section_1", false, true); PlaySoundAtEntity("", "unlock_door", "prison_section_1", 0, false); RemoveItem("key_torture_chamber_1"); } void ActivateMonster(string &in asItem, string &in asEntity) { SetEntityActive(servant_grunt_2", true); } void MonsterGone(string &in asParent, string &in asChild, int alState) { FadeEnemyToSmoke(servant_grunt_1", "false"); } Any base callbacks, or callbacks that call other callbacks or go directly to a function are to be placed in the OnStart. There is nothing to spawn servant 1, not sure if thats intentional. RE: Escape Hell (My First Custom Story) [WIP] - RawkBandMan - 05-18-2011 (05-18-2011, 12:08 AM)cook Wrote: void onStart() It's intentional. Beginning spoiler: Spoiler below!
Also, Kinda thinking, would the Player and script_area_1 or whatever be an entity collide callback? RE: Escape Hell (My First Custom Story) [WIP] - cook - 05-18-2011 It would, yes, and you'd have to change the callback syntax to that of a trigger if you haven't done it already. RE: Escape Hell (My First Custom Story) [WIP] - RawkBandMan - 05-18-2011 (05-18-2011, 02:08 PM)cook Wrote: It would, yes, and you'd have to change the callback syntax to that of a trigger if you haven't done it already. Alrite. I'd much rather not get my posts here for script help, but I made a different thread for it. I'll post it in the OP. RE: Escape Hell (My First Custom Story) [WIP] (POSSIBLE CANCELATION! READ INSIDE!) - RawkBandMan - 05-25-2011 I'm thinking of Cancelling this custom story. Why you may ask? 2 reasons. 1. I suck at scripting, and I need help with every damn script I have, and I got an eerie feeling I'm pissing people off with it. 2. My PC hates Amnesia and it crashes 50% of the time on Start Up of the game OR level editor, and It's just too much. I'm not cancelling it yet, but Im thinking. RE: Escape Hell (My First Custom Story) [WIP] (POSSIBLE CANCELATION! READ INSIDE!) - Khyrpa - 05-25-2011 (05-25-2011, 04:21 PM)XxRoCkBaNdMaNxX Wrote: I'm thinking of Cancelling this custom story. Why you may ask? 2 reasons. 1. If you got offended by Ferryadams... srsly don't get, offended, atleast from him! Its just good that there is actually something happening in the forums, be it normal scripting help things or smthing. If everyone who have to ask about scripting should shut up then this forum would be useless kind of. |