Model problem: Animation's Skeleton missing - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods (https://www.frictionalgames.com/forum/forum-35.html) +--- Thread: Model problem: Animation's Skeleton missing (/thread-8072.html) |
Model problem: Animation's Skeleton missing - Acies - 05-17-2011 Hi! I've made my first model (Woho!). After many issues it exports alright. I've also made its first animation (idle.dae). However when I import that animation to modelview it is just a "ball" / my model made into a ball of mesh. Now I noticed it has no skeleton! My model without animations has skeleton, while the animation has none. Why is it so? Pic: [attachment=1407] And how do you exit modelview? RE: Model problem: Animation's Skeleton missing - DonProtz - 05-17-2011 Hey, easy question first ^^ esc quit modelviewer that the ball looked like a ball of mesh should be a prob with subdivision, try to disable it and only smooth faces hmm with you skeleton, dont know your model, i only see in the pic one bone in the mid?!?!? RE: Model problem: Animation's Skeleton missing - Acies - 05-17-2011 Yes, it only exports one bone in the mid! And that bone "drags" the whole mesh into a ball - as the mesh is bound to the skeleton. I think it has to do with my export settings. Been playing around with them, exporting .daes of different size. One animation worked when opened directly from modelview but when I opened the original model and added the animation it became a ball again. Lol. I got it to work - and I don't even remember the export settings on the animation Bah. Will have to repeat the whole process on the next model. RE: Model problem: Animation's Skeleton missing - DonProtz - 05-17-2011 hmm okay, one thing dont rely on the modelviewer, i could not open my rigged char with animations in modelviewer. I had to set all the animations as the original in the modeleditor, after that i can open my char in the modelviewer. if all works in modeleditor so it should working in the game. |