![]() |
Water - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods (https://www.frictionalgames.com/forum/forum-35.html) +--- Thread: Water (/thread-8078.html) |
Water - Modular100 - 05-17-2011 I'm having some really awful troubles with water, I'm beginning to think I'm truly missing something, because I can't get the water to be just that, water. Whenever I add water somewhere, the character turns into jesus and walks on it! I'm using a base texture as floor, a liquid area for the liquid, and a water texture on top to make it look like water. How do I make this top texture be like the surface of water, instead of a solid material. Please help a newbie out ![]() RE: Water - xiphirx - 05-17-2011 Water is not a surface, its an area ![]() RE: Water - nemesis567 - 05-17-2011 As he said: "I'm using a base texture as floor, a liquid area for the liquid" So, after you create the plane, select it, select the primitives tab and deselect "collides" checkbox. It should work now. I hope I've helped. RE: Water - Modular100 - 05-17-2011 Thanks alot, and thanks for the quick answer ![]() Works perfectly for me! ![]() RE: Water - nemesis567 - 05-17-2011 No problem, glad it came of use. RE: Water - Acies - 05-17-2011 You could make it passable by ticking "collide" = false on the plane. However I don't think the water area is animated. Meaning that you as a mapmaker have to create a feeling of being "under water". Suggestions: - Blueish light covering the underwater area - Spotlights of water reflection - Perhaps some custom particles, like bubbles RE: Water - palistov - 05-17-2011 Also, make sure you select your plane, go to the third tab, and play around with the X and Z scale values. Make them below 1 so you can change the tile sized, and there fore the ripple size. The default scale makes the ripples small and unrealistic. Personally I use a value around 0.3 for both X and Z, that gives me a ripple size I feel comfortable with. |