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Unexpected End To File - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods (https://www.frictionalgames.com/forum/forum-35.html) +--- Thread: Unexpected End To File (/thread-8123.html) |
Unexpected End To File - Scary22 - 05-19-2011 It keeps popping out. its pissing me off ): //////////////////////////// // Run when starting map void OnStart() { AddUseItemCallBack("", "spawnwaterkey_1", "spawnwaterdoor_1", "KeyOnWaterDoor", true); AddEntityCollideCallback("Player" , "ScriptArea_1" , "MonsterFunc1 true , 1); } void KeyOnDoor(string &in asItem, string &in asEntity) { SetSwingDoorLocked("spawnwaterdoor_1", false, true); PlaySoundAtEntity("", "unlock_door", "spawnwaterdoor_1", 0, false); RemoveItem("spawnwaterkey_1"); } void MonsterFunc1(string &in asParent , string &in asChild , int alState) { SetEntityActive("wtfmeow", true); } //////////////////////////// // Run when entering map void OnEnter() { } //////////////////////////// // Run when leaving map void OnLeave() { } check whats wrong please RE: Unexpected End To File - Tanshaydar - 05-19-2011 When an script error pop-up shows up, please give us the numbers so we can look into the line number which is wrongly scripted. You should change AddEntityCollideCallback("Player" , "ScriptArea_1" , "MonsterFunc1 true , 1); to AddEntityCollideCallback("Player" , "ScriptArea_1" , "MonsterFunc1", true , 1); RE: Unexpected End To File - Scary22 - 05-20-2011 (05-19-2011, 01:50 PM)Tanshaydar Wrote: When an script error pop-up shows up, please give us the numbers so we can look into the line number which is wrongly scripted. it says 32,1 or 33,1 Unexpected End Of Line. Or Sometimes Did not found matching entity at (string &in blah blah blah) RE: Unexpected End To File - Kyle - 05-20-2011 Wow. I found the error literally in less than 15 seconds. :p But you know, people who aren't used to scripting usually can't find errors as good. ![]() |