Daniel's Sanity (WIP) - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +--- Thread: Daniel's Sanity (WIP) (/thread-8183.html) |
Daniel's Sanity (WIP) - Clord - 05-22-2011 Basic idea. After Daniel survived what happened during Amnesia - The Dark Descent, he is reaching new heights of madness and worse yet. If he would speak to somebody about his experience, he would be most likely deemed insane. http://www.revolutionalarts.com/files/Daniel%27s%20Sanity%20V0.17.rar Map 1 - Almost done, Decorated. Spoiler below!
Spoiler below!
Map 3 - Work in progress, functional. My website is http://www.revolutionalarts.com RE: Daniel's Sanity (WIP) - Khyrpa - 05-22-2011 FATAL ERROR: Could not load script file... why did you have this in your script file ///void OnStart() RE: Daniel's Sanity (WIP) - Clord - 05-22-2011 (05-22-2011, 03:41 PM)Khyrpa Wrote: FATAL ERROR: Could not load script file... Fixed. I turned spawning off for testing purposes and forgot to turn it on properly. RE: Daniel's Sanity (WIP) - Dark Knight - 05-22-2011 (05-22-2011, 03:39 PM)Clord Wrote: There is one puzzle in this. Easy to figure out. well then, monster seems very angry, like the idea. are that door can be opened? there"s no key in rooms there p/s/ found some graphic Bug: - floating candle in mid-air RE: Daniel's Sanity (WIP) - Clord - 05-22-2011 Key is in clever place. Hint: Boxes help you to find it. Also something to note, I did put quite effort to learn to use these tools so I hope I don't fail miserably. I have popular map in SCII but that is different kind of mapping. RE: Daniel's Sanity (WIP) - Dark Knight - 05-22-2011 (05-22-2011, 04:42 PM)Clord Wrote: Key is in clever place.well man, i found it! (crazy place, hehe!) so, it seems it useless on that door is that right? RE: Daniel's Sanity (WIP) - Clord - 05-22-2011 New version uploaded. Hopefully entrance to second map works (I'm bit nervous to test this without turning off the monster spawns). Another update. Door is now working right. New version is out. I forgot to turn monster spawning back on for the first map. RE: Daniel's Sanity (WIP) - Dark Knight - 05-22-2011 (05-22-2011, 06:04 PM)Clord Wrote: New version is out. I forgot to turn monster spawning back on for the first map. well met, door works via key, but with BUG - when i enters it, i appears in first room again - not in new map! i see in archive Map2, but it don"t works . RE: Daniel's Sanity (WIP) - Clord - 05-22-2011 Now door leads to Map 2. I noticed that too. Map 2 fixed. Silly mistakes are silly. It seems I happened to delete start location for map 2. RE: Daniel's Sanity (WIP) - Dark Knight - 05-22-2011 well now fully works! great idea with atacking 2 justine monsters simultaneously! really faster and dangerous, than any of brutes... Spoiler below!
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