![]() |
Daniel's Sanity (WIP) - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +--- Thread: Daniel's Sanity (WIP) (/thread-8183.html) |
Daniel's Sanity (WIP) - Clord - 05-22-2011 Basic idea. After Daniel survived what happened during Amnesia - The Dark Descent, he is reaching new heights of madness and worse yet. If he would speak to somebody about his experience, he would be most likely deemed insane. http://www.revolutionalarts.com/files/Daniel%27s%20Sanity%20V0.17.rar Map 1 - Almost done, Decorated. Spoiler below!
Spoiler below!
Map 3 - Work in progress, functional. My website is http://www.revolutionalarts.com ![]() RE: Daniel's Sanity (WIP) - Khyrpa - 05-22-2011 FATAL ERROR: Could not load script file... why did you have this in your script file ![]() ///void OnStart() RE: Daniel's Sanity (WIP) - Clord - 05-22-2011 (05-22-2011, 03:41 PM)Khyrpa Wrote: FATAL ERROR: Could not load script file... Fixed. ![]() I turned spawning off for testing purposes and forgot to turn it on properly. RE: Daniel's Sanity (WIP) - Dark Knight - 05-22-2011 (05-22-2011, 03:39 PM)Clord Wrote: There is one puzzle in this. Easy to figure out. well then, monster seems very angry, like the idea. are that door can be opened? ![]() there"s no key in rooms there p/s/ found some graphic Bug: - floating candle in mid-air ![]() RE: Daniel's Sanity (WIP) - Clord - 05-22-2011 Key is in clever place. Hint: Boxes help you to find it. ![]() Also something to note, I did put quite effort to learn to use these tools so I hope I don't fail miserably. ![]() I have popular map in SCII but that is different kind of mapping. RE: Daniel's Sanity (WIP) - Dark Knight - 05-22-2011 (05-22-2011, 04:42 PM)Clord Wrote: Key is in clever place.well man, i found it! (crazy place, hehe!) so, it seems it useless on that door ![]() is that right? RE: Daniel's Sanity (WIP) - Clord - 05-22-2011 New version uploaded. Hopefully entrance to second map works (I'm bit nervous to test this without turning off the monster spawns). ![]() Another update. Door is now working right. New version is out. I forgot to turn monster spawning back on for the first map. RE: Daniel's Sanity (WIP) - Dark Knight - 05-22-2011 (05-22-2011, 06:04 PM)Clord Wrote: New version is out. I forgot to turn monster spawning back on for the first map. well met, door works via key, but with BUG - when i enters it, i appears in first room again - ![]() not in new map! i see in archive Map2, but it don"t works . RE: Daniel's Sanity (WIP) - Clord - 05-22-2011 Now door leads to Map 2. ![]() I noticed that too. Map 2 fixed. Silly mistakes are silly. It seems I happened to delete start location for map 2. RE: Daniel's Sanity (WIP) - Dark Knight - 05-22-2011 well now fully works! great idea with atacking 2 justine monsters simultaneously! really faster and dangerous, than any of brutes... Spoiler below!
|