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[WIP] The Servant's Trials - DEMO RELEASED - Latest update 3/09/2011 - Printable Version

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The Servant's Trials - DEMO RELEASED - Latest update 3/09/2011 - cook - 05-27-2011

If you're looking for a story - you've come to the wrong map.

CURRENTLY WORKING ON:
Nothing, this map is cancelled forever - I want to move away from the mansion theme and either try a cave type scenario(screenshots on my page), or a prison as a starting point.
ALBUM LINK:
http://steamcommunity.com/id/tvcobafk/screenshots/ - Higher res screenshots and update feed - updated daily.
DOWNLOAD LINK:
http://www.megaupload.com/?d=PRYHENFS
VERSION: Final demo, 6 maps, with changes to each map upon completion of objectives.
Patched oil in visitors area
Patched being able to access visitors area at improper times
Added autosaves to each map
Fixed monsters disappearing randomly
Fixed proection for a scare at start of map
Added a explodable wall to visiting area
Added mementos and checkpoints to all areas.
Fixed an area where you could get stuck in the Workshop
Tweaked Fog
Added credits
Fixed some texture bugs
Added a message to tell the player how to use the bed/tasks
Added a message when new tasks appear on the table outside
Fixed some pathing issues in the Servant's Quarters/Workshop
Possibly fixed door bug in Servant's Quarters
Added lights to certain objects to make them easier to find
improved pathing again
added animations to some events
added more complexity to some scares
improved the architecture in certain areas

VIDEOS:
http://www.youtube.com/watch?v=ShEWcDxRATQ
Workshop without scares

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SPOILERS:
LEVEL 1:
Spoiler below!
Edward's Key from the Study can be used on his door when you hear him walk out after the first day and only in this time frame
Spoiler below!
Upon the ending of the second sleep cycle a Monster will appear, you need to hide, you cannot escape until he opens the door

LEVEL 2:
Spoiler below!
Upon the sighting of the Monster in the first level, the Entry Hall becomes unsafe

LEVEL 3: STUDY:
Spoiler below!
There is a key in the room with the piled boxes that is necessary to complete the days task

LEVEL 4: CELLAR:
Spoiler below!
There is a simple pipe 'puzzle' here, attatch the 2 pipes to the pipe with steam emitting from it one by one, and the days tasks will be complete

LEVEL 6: WORKSHOP:
Spoiler below!
The 2 Resin's need to be combined using the chemistry pot, the Hardener has no use until later on in the story. After you have collected these things you have to escape.
Spoiler below!
This area is extremely dangerous, be careful.

LEVEL 7: BACK TO THE VISITING AREA:
Spoiler below!
Use the Adhesive on the broken wall near the 'Gallery' sign, then pour the Hardener into the container and stand back.



RE: The Servant's Trials - betafotball - 05-27-2011

This looks wonderful my dear friend. I have a feeling this will be a scary story. Is it okay to call you friend? Otherwise I shall call you The guy who could been my friend but refused.


RE: The Servant's Trials - skypeskype - 05-27-2011

Great screens, mate. You are really quick with making these. I like that Big Grin


RE: The Servant's Trials - Tenno - 05-28-2011

Nice screens, looking forward to playing this Big Grin

Good luck with it Smile


RE: The Servant's Trials - cook - 06-04-2011

Added very early screenshots of 2 new levels, a visiting area and the Workshop - been busy the past weeks with uni so I'll be returning to normal development now.


RE: The Servant's Trials - Dark Knight - 06-04-2011

Quote:but the attic monster and the painting monster will be returning because I like them too much.
please explain, how exactly these monsters looks


RE: The Servant's Trials - skypeskype - 06-05-2011

By "painting" monster you mean a monster that comes from behind a painting ? Like the one from "Stephens meyers alpha adventure" ? (Hope I named it right xD)


RE: The Servant's Trials - cook - 06-07-2011

Yes skype.

Uploaded another huge batch of screenshots - workshop is now by far my biggest map and contains 3 floors. I've put a LOT of work into this the past 2 days.


RE: The Servant's Trials - cook - 06-08-2011

Began scripting, demo will be out in a week.

6 maps - Servant's Quarters(sleeping area), Study, Cellar, Entry Hall, Visiting Area, Workshop - biggest map I've played.
Servant's Quarters is a small map but new stuff happens after each night, the ability to sleep is linked to the objectives in the Cellar/Study using Global variables, so until you've done those you can't return to bed and experience the rest of the servant's quarters. Workshop is my largest map yet by a huge margin, 2-3 times the size of the Gallery.

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RE: The Servant's Trials - cook - 06-11-2011

Added some new screenshots, too many of the workshop to put in full screen - a lot of them show the story, and some show the transition of the rooms in the servant's quarters as you complete each days tasks.