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Script File crashing - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods (https://www.frictionalgames.com/forum/forum-35.html) +--- Thread: Script File crashing (/thread-8290.html) |
Script File crashing - willochill - 05-28-2011 so i just started scripting one of my maps and i went on it to test it and it's crashing and saying this error: FATAL ERROR: Could not load script file (blahbitty blah, map file name) main (5,1) :ERR :Unexpected token '{' Can you take a look at my script so far and see what ive done wrong? void OnStart() { PlayMusic("amb_guardian.ogg", true, 1.0f, 0, 0, true); } { AddUseItemCallback("", "bone_saw_2", "wooden_boards_block_1", "SawGruntAlert", true); } void SawGruntAlert(string &in asItem, string &in asEntity) { SetEntityActive("wooden_boards_block_1", false); SetEntityActive("wooden_boards_block_broken_1", true); PlaySoundAtEntity("", "23_saw2.snt", "Player", 0, false); AddTimer("", 1, "TimerFunc"); AddTimer("", 1, "TimerFunc2"); } void TimerFunc(string &in asTimer) { SetEntityActive("servant_grunt_1", true); } void TimerFunc2(string &in asTimer) { StopSound("23_saw2.snt", 0f); } RE: Script File crashing - Tanshaydar - 05-28-2011 void OnStart() { PlayMusic("amb_guardian.ogg", true, 1.0f, 0, 0, true); } { AddUseItemCallback("", "bone_saw_2", "wooden_boards_block_1", "SawGruntAlert", true); } So, bold characters are completely needless. {'s are to open and close function blocks. Like in: void TimerFunc2(string &in asTimer) { StopSound("23_saw2.snt", 0f); } See, void TimerFunc2(string &in asTimer) is the header, and { & } is to open and close the function block. RE: Script File crashing - willochill - 05-28-2011 okay, well i deleted the bold characters there and understand your point but now its saying the same error except like this: main(20,32) : ERR : Expected ')' or ',' help?!?!?!? RE: Script File crashing - Tanshaydar - 05-28-2011 StopSound("23_saw2.snt", 0f); 0.0f or just 0 RE: Script File crashing - willochill - 05-28-2011 (05-28-2011, 11:10 AM)Tanshaydar Wrote: StopSound("23_saw2.snt", 0f); didn't do anything, just says the same error message. RE: Script File crashing - Tanshaydar - 05-28-2011 Can you post your script again? RE: Script File crashing - willochill - 05-28-2011 void OnStart() { PlayMusic("amb_guardian.ogg", true, 1.0f, 0, 0, true); AddUseItemCallback("", "bone_saw_2", "wooden_boards_block_1", "SawGruntAlert", true); } void SawGruntAlert(string &in asItem, string &in asEntity) { SetEntityActive("wooden_boards_block_1", false); SetEntityActive("wooden_boards_block_broken_1", true); PlaySoundAtEntity("", "23_saw2.snt", "Player", 0, false); AddTimer("", 1.0f, "TimerFunc"); AddTimer("", 1.0f, "TimerFunc2"); } void TimerFunc(string &in asTimer) { SetEntityActive("servant_grunt_1", true); } void TimerFunc2(string &in asTimer) { StopSound("23_saw2.snt", 0f); } RE: Script File crashing - Kyle - 05-28-2011 Don't tell me, the StopSound command won't work. Give the PlaySoundAtEntity a name. Example: PlaySoundAtEntity("Sound01", "23_saw2.snt", "Player", 0, false); Then the StopSound. StopSound("Sound01", 0); Try this: Code: void OnStart() RE: Script File crashing - Kyle - 05-28-2011 Try this: Code: void OnStart() RE: Script File crashing - willochill - 05-28-2011 okay i get it, it works now. but im still having issues with another script, for a different map. this time the error message says: main (21,1) :ERR :Expected expression value main (27,1) :ERR :Expected expression value here's the script: void OnStart() { AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_1", 0.0f, ""); AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_3", 0.0f, ""); AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_6", 0.0f, ""); AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_7", 4.0f, ""); AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_8", 0.0f, ""); AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_9", 0.0f, ""); AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_10", 0.0f, ""); AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_11", 2.0f, ""); AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_12", 0.0f, ""); AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_13", 0.0f, ""); AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_14", 0.0f, ""); AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_15", 2.0f, ""); AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_16", 0.0f, ""); AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_17", 2.0f, ""); AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_18", 0.0f, ""); AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_19", 0.0f, ""); AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_20", 0.0f, ""); AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_21", 2.0f, ""); AddEntityCollideCallback("Player", "AreaActivateGrunt", "Func01", true, 1); AddEntityCollideCallback("servant_grunt_1", "AreaDisableGrunt", "Func02", false, 1); PlayMusic("00_creak.ogg", true, 1.0f, 0, 0, true); } void Func01(string &in asParent, string &in asChild, int alState) { if (HasItem("lantern_1") == true) { SetEntityActive("servant_grunt_1", true); } } void Func02(string &in asParent, string &in asChild, int alState) { SetEntityActive("servant_grunt_1", false); } |