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Script crashing - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods (https://www.frictionalgames.com/forum/forum-35.html) +--- Thread: Script crashing (/thread-8309.html) |
Script crashing - willochill - 05-28-2011 Whenever I load my map, i get a crash message. the message says: main (21,1) :ERR :Expected expression value main (27,1) :ERR :Expected expression value here's the script: void OnStart() { AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_1", 0.0f, ""); AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_3", 0.0f, ""); AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_6", 0.0f, ""); AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_7", 4.0f, ""); AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_8", 0.0f, ""); AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_9", 0.0f, ""); AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_10", 0.0f, ""); AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_11", 2.0f, ""); AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_12", 0.0f, ""); AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_13", 0.0f, ""); AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_14", 0.0f, ""); AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_15", 2.0f, ""); AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_16", 0.0f, ""); AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_17", 2.0f, ""); AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_18", 0.0f, ""); AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_19", 0.0f, ""); AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_20", 0.0f, ""); AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_21", 2.0f, ""); AddEntityCollideCallback("Player", "AreaActivateGrunt", "Func01", true, 1); AddEntityCollideCallback("servant_grunt_1", "AreaDisableGrunt", "Func02", false, 1); PlayMusic("00_creak.ogg", true, 1.0f, 0, 0, true); } void Func01(string &in asParent, string &in asChild, int alState) { if (HasItem("lantern_1") == true) { SetEntityActive("servant_grunt_1", true); } } void Func02(string &in asParent, string &in asChild, int alState) { SetEntityActive("servant_grunt_1", false); } what am i doing wrong? RE: Script crashing - xtron - 05-28-2011 The patrolnode codes should be in the same function as "SetEntityActive" RE: Script crashing - willochill - 05-28-2011 thx that fixed it. RE: Script crashing - xtron - 05-28-2011 Any time ![]() |