hey particle system question - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods (https://www.frictionalgames.com/forum/forum-35.html) +--- Thread: hey particle system question (/thread-8321.html) |
hey particle system question - Danny Boy - 05-29-2011 how do i make a particle system custom made or already made to show up at the player's face? like those flies that orbit the player? RE: hey particle system question - Tanshaydar - 05-29-2011 Do you mean insanity effects or critters or real particle effects? RE: hey particle system question - Acies - 05-29-2011 Simple process: 1. Import picture of particle 2. Set values for movement etc. Shall I give more detail? RE: hey particle system question - Danny Boy - 05-29-2011 (05-29-2011, 01:47 PM)Tanshaydar Wrote: Do you mean insanity effects or critters or real particle effects? i want the player at a point in the game to puke... ya... but i want to show up at the player's location... like the ps_flies_around_head.ps but instead of flies... i want puke RE: hey particle system question - Khyrpa - 05-29-2011 (05-29-2011, 04:38 PM)Danarogon Wrote: i want the player at a point in the game to puke... ya... but i want to show up at the player's location... like the ps_flies_around_head.ps but instead of flies... i want puke I planned to do the exact same thing, but I thought I'd go easy on it by fading camera out -> puke sound -> fade in and puke on ground, all controlled with LookAt. RE: hey particle system question - Tanshaydar - 05-29-2011 What's the result of CreateParticleSystemAtEntity at "Player"? RE: hey particle system question - MrBigzy - 05-29-2011 It'll probably spawn at the player but won't follow him. There's another PS function for following the player I think; void StartPlayerSpawnPS(string& asSPSFile). Haven't tried it before though. RE: hey particle system question - Danny Boy - 05-29-2011 (05-29-2011, 05:12 PM)MrBigzy Wrote: It'll probably spawn at the player but won't follow him. There's another PS function for following the player I think; void StartPlayerSpawnPS(string& asSPSFile). Haven't tried it before though. i'll check that has soon has i can! |