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Structure Of Construction - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods (https://www.frictionalgames.com/forum/forum-35.html) +--- Thread: Structure Of Construction (/thread-8328.html) |
Structure Of Construction - X4anco - 05-29-2011 Hello peoples Me & my friends were wondering in what order do people generally build their games e.g. Map then script etc -X4anco (05-29-2011, 05:39 PM)X4anco Wrote: Hello peoples PS How would block a player from going into a area? RE: Structure Of Construction - laser50 - 05-29-2011 Map Or Script, In what order? None of them. First, you come up with a nice story. Then a location. And then some other ideas. THEN you slowly start making your map ![]() RE: Structure Of Construction - X4anco - 05-29-2011 (05-29-2011, 05:52 PM)laser50 Wrote: Map Or Script, In what order? None of them. Do you know how to block the player from going into a area and a message is displayed RE: Structure Of Construction - laser50 - 05-29-2011 About the message, No. But i do know the blocking part. Entities>Blockbox This blocks off an area. RE: Structure Of Construction - Apjjm - 05-29-2011 (05-29-2011, 05:56 PM)X4anco Wrote:(05-29-2011, 05:52 PM)laser50 Wrote: Map Or Script, In what order? None of them. Check out the code in the cistern entrance - there is a blocking entity there to stop you going into the sewers without draining the water. RE: Structure Of Construction - Kyle - 05-29-2011 Add a script area a little in front of the block box. Lets call it ScriptArea_1. Then in your extra_english.lang you can create the message. Lets call it BlockHint inside the category Message. Script: Code: void OnStart() |