Frictional Games Forum (read-only)
The sins we hide [Release] - Printable Version

+- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum)
+-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html)
+--- Forum: Custom Stories, TCs & Mods (https://www.frictionalgames.com/forum/forum-35.html)
+---- Forum: Showcase (https://www.frictionalgames.com/forum/forum-36.html)
+---- Thread: The sins we hide [Release] (/thread-8366.html)

Pages: 1 2 3 4 5 6 7


RE: The sins we hide [Release] - Streetboat - 06-03-2011

Great story! I'm very impressed with your level design, I just have one gripe- please give us a little more oil?
Spoiler below!
Especially in the spiritual realm...

Your atmosphere was spot-on, though, I was very impressed. And the thing you did with the orbs and realms... brilliant! I would have liked more puzzle-solving
Spoiler below!
between the realms, though. It would have been very neat to solve a puzzle in the mortal realm and have it show up in the spiritual realm. As it was, though, everything had to be done in the spiritual realm, there was no reason to be in the mortal realm (except to have some damn light, haha). I did, however, dread going to the spiritual realm because I knew I would be encountering servants in there in the form of demons. Great job!

VERY well done! I look forward to the end!


RE: The sins we hide [Release] - Kraggdog - 06-03-2011

(06-03-2011, 06:22 PM)Streetboat Wrote: Great story! I'm very impressed with your level design, I just have one gripe- please give us a little more oil?
Spoiler below!
Especially in the spiritual realm...

Your atmosphere was spot-on, though, I was very impressed. And the thing you did with the orbs and realms... brilliant! I would have liked more puzzle-solving
Spoiler below!
between the realms, though. It would have been very neat to solve a puzzle in the mortal realm and have it show up in the spiritual realm. As it was, though, everything had to be done in the spiritual realm, there was no reason to be in the mortal realm (except to have some damn light, haha). I did, however, dread going to the spiritual realm because I knew I would be encountering servants in there in the form of demons. Great job!

VERY well done! I look forward to the end!

Spoiler below!

Yeah I had a few puzzle ideas for the orb, but a lot of them involved having to have more than one orb.. which didn't fit well with the story. The sequel however.. Tongue

Plus you hit the nail on the head. The mortal realm represented safety (when at first it was creepy.. it suddenly becomes a safe zone when compared to its darker side) I thought that would be an interesting switch.

I'm still working on development ideas for the sequel before I start. I've also considered maybe asking for some community help for anyone who might be interested. I'm thinking the sequel will involve a variety of different environments so having different map makers will be refreshing. I'll probably go over any maps I receive anyway to make sure it's bug free etc so anyone who helps will not have to worry too much Tongue



RE: The sins we hide [Release] - Need4Power - 06-04-2011

Well,i can't combine the hammer and the chipper Sad
But so far,your custom story is pretty great Smile




RE: The sins we hide [Release] - Dark Knight - 06-04-2011

(06-04-2011, 03:19 PM)Need4Power Wrote: Well,i can't combine the hammer and the chipper Sad
But so far,your custom story is pretty great Smile

hehe, you not alone!!


RE: The sins we hide [Release] - skypeskype - 06-04-2011

I don't understand... I was able to combine them just fine. I dragged the CHIPPER onto the HAMMER and VOILA!


RE: The sins we hide [Release] - Kraggdog - 06-05-2011

I have just updated the custom story with a brute encounter balance and some bug fixes. The latest version is on the link of the OP (mediafire is the only one now).

After watching a friend play, he encounted a monster which was only meant to be a contigency... but that encounter was impossible to survive (wasnt tested properley) so I have made it a lot easier now.


RE: The sins we hide [Release] - Hardarm - 06-05-2011

Hey.. i was really having fun in the map. But... you know the bridge with a nonworking sphere? those bridge with circular door frames?

I managed to fall down in the water. and there were no way to get up. Since i didn't save now i have to do one big piece over again...

But till i played, very nice map with a lot of amazing atmosphere!! Big Grin


RE: The sins we hide [Release] - Kraggdog - 06-06-2011

(06-05-2011, 08:49 PM)Hardarm Wrote: Hey.. i was really having fun in the map. But... you know the bridge with a nonworking sphere? those bridge with circular door frames?

I managed to fall down in the water. and there were no way to get up. Since i didn't save now i have to do one big piece over again...

But till i played, very nice map with a lot of amazing atmosphere!! Big Grin

Hmm, sorry about that. I had some blackboxes in place to stop players from falling in at the obvious places.. but I guess people will find ways of going where they shouldn't Tongue.

If I release another patch, I will update that map to stop it from happening Smile



RE: The sins we hide [Release] - cook - 06-06-2011

The frequency and proximity of the enemies in the spiritual realm really had me on edge, they were spawning right next to me and I got hit, lots. Levels are very large and detailed, having lots of fun so far.


RE: The sins we hide [Release] - Kraggdog - 06-06-2011

(06-06-2011, 02:57 PM)cook Wrote: The frequency and proximity of the enemies in the spiritual realm really had me on edge, they were spawning right next to me and I got hit, lots. Levels are very large and detailed, having lots of fun so far.

I hope you don't mean that they were popping up in your face or anything. The latest version on mediafire does make one adjustment to a spawn point for a monster. But they shouldn't be right next to you unless you keep running towards them after they have spawned.

Spoiler below!
I intended the spirit realm to be fairly chaotic and edgey. The player could always retreat to the mortal realm for safety so I felt that having a serious danger in the spirit realm made the mortal realm safety sensible Tongue

There is also an encounter where the player has to literally run for their life and return to the mortal realm to escape.