The sins we hide [Release] - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods (https://www.frictionalgames.com/forum/forum-35.html) +---- Forum: Showcase (https://www.frictionalgames.com/forum/forum-36.html) +---- Thread: The sins we hide [Release] (/thread-8366.html) |
RE: The sins we hide [Release] - Streetboat - 06-03-2011 Great story! I'm very impressed with your level design, I just have one gripe- please give us a little more oil? Spoiler below!
Your atmosphere was spot-on, though, I was very impressed. And the thing you did with the orbs and realms... brilliant! I would have liked more puzzle-solving Spoiler below!
VERY well done! I look forward to the end! RE: The sins we hide [Release] - Kraggdog - 06-03-2011 (06-03-2011, 06:22 PM)Streetboat Wrote: Great story! I'm very impressed with your level design, I just have one gripe- please give us a little more oil? Spoiler below!
I'm still working on development ideas for the sequel before I start. I've also considered maybe asking for some community help for anyone who might be interested. I'm thinking the sequel will involve a variety of different environments so having different map makers will be refreshing. I'll probably go over any maps I receive anyway to make sure it's bug free etc so anyone who helps will not have to worry too much RE: The sins we hide [Release] - Need4Power - 06-04-2011 Well,i can't combine the hammer and the chipper But so far,your custom story is pretty great RE: The sins we hide [Release] - Dark Knight - 06-04-2011 (06-04-2011, 03:19 PM)Need4Power Wrote: Well,i can't combine the hammer and the chipper hehe, you not alone!! RE: The sins we hide [Release] - skypeskype - 06-04-2011 I don't understand... I was able to combine them just fine. I dragged the CHIPPER onto the HAMMER and VOILA! RE: The sins we hide [Release] - Kraggdog - 06-05-2011 I have just updated the custom story with a brute encounter balance and some bug fixes. The latest version is on the link of the OP (mediafire is the only one now). After watching a friend play, he encounted a monster which was only meant to be a contigency... but that encounter was impossible to survive (wasnt tested properley) so I have made it a lot easier now. RE: The sins we hide [Release] - Hardarm - 06-05-2011 Hey.. i was really having fun in the map. But... you know the bridge with a nonworking sphere? those bridge with circular door frames? I managed to fall down in the water. and there were no way to get up. Since i didn't save now i have to do one big piece over again... But till i played, very nice map with a lot of amazing atmosphere!! RE: The sins we hide [Release] - Kraggdog - 06-06-2011 (06-05-2011, 08:49 PM)Hardarm Wrote: Hey.. i was really having fun in the map. But... you know the bridge with a nonworking sphere? those bridge with circular door frames? Hmm, sorry about that. I had some blackboxes in place to stop players from falling in at the obvious places.. but I guess people will find ways of going where they shouldn't . If I release another patch, I will update that map to stop it from happening RE: The sins we hide [Release] - cook - 06-06-2011 The frequency and proximity of the enemies in the spiritual realm really had me on edge, they were spawning right next to me and I got hit, lots. Levels are very large and detailed, having lots of fun so far. RE: The sins we hide [Release] - Kraggdog - 06-06-2011 (06-06-2011, 02:57 PM)cook Wrote: The frequency and proximity of the enemies in the spiritual realm really had me on edge, they were spawning right next to me and I got hit, lots. Levels are very large and detailed, having lots of fun so far. I hope you don't mean that they were popping up in your face or anything. The latest version on mediafire does make one adjustment to a spawn point for a monster. But they shouldn't be right next to you unless you keep running towards them after they have spawned. Spoiler below!
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