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Wall entities - Printable Version

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Wall entities - Mooserider - 06-02-2011

Hello! I thought I'd post this here instead of showcase because it's not a custom model or anything like that: all I did was convert the static wall objects into entities so that I could set them active/inactive. I thought that other people may find this pretty convenient as well, so, here it is:
[attachment=1502]

You could use it to do stuff like make a player go down a hallway, then when they turn around the door isn't there or somethingBig Grin.

If any of them don't work, or if I haven't included some that people would like, just post a reply telling me.


RE: Wall entities - palistov - 06-02-2011

Interesting idea, indeed! I may make use of these sometime Smile


RE: Wall entities - Roenlond - 06-02-2011

Thanks, that's really handy! Big Grin


RE: Wall entities - Sanguine - 06-03-2011

Looks pretty useful! Thanks! Smile


RE: Wall entities - Clord - 06-03-2011

I wonder how I make custom story to recognize them without needing to make total conversion.


RE: Wall entities - Tanshaydar - 06-03-2011

(06-03-2011, 11:08 AM)Clord Wrote: I wonder how I make custom story to recognize them without needing to make total conversion.

Place them in entities folder in your custom_story folder. Like how any other custom story out there use custom entities.


RE: Wall entities - Clord - 06-04-2011

(06-03-2011, 12:06 PM)Tanshaydar Wrote:
(06-03-2011, 11:08 AM)Clord Wrote: I wonder how I make custom story to recognize them without needing to make total conversion.

Place them in entities folder in your custom_story folder. Like how any other custom story out there use custom entities.

Guessed so but was not certain if I need some script to load them.


RE: Wall entities - aidan499 - 06-04-2011

how do i scripted a door disapearing?


RE: Wall entities - Hardarm - 06-04-2011

I love you dude Heart

----

Ok, no, not really.

But nice work! Smile
It may fit on my own story


RE: Wall entities - Mooserider - 06-05-2011

(06-04-2011, 01:36 PM)aidan499 Wrote: how do i scripted a door disapearing?

Well, if it were me, I would place the wall entity a bit in front of the door and use SetEntityActive to set it active when the player looks down the hall. However, if you actually want the entire doorway and all to disappear and a plain wall to appear in their place, tell me and I'll convert the doorways and frames as well.