Wall entities - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods (https://www.frictionalgames.com/forum/forum-35.html) +--- Thread: Wall entities (/thread-8396.html) Pages:
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Wall entities - Mooserider - 06-02-2011 Hello! I thought I'd post this here instead of showcase because it's not a custom model or anything like that: all I did was convert the static wall objects into entities so that I could set them active/inactive. I thought that other people may find this pretty convenient as well, so, here it is: [attachment=1502] You could use it to do stuff like make a player go down a hallway, then when they turn around the door isn't there or something. If any of them don't work, or if I haven't included some that people would like, just post a reply telling me. RE: Wall entities - palistov - 06-02-2011 Interesting idea, indeed! I may make use of these sometime RE: Wall entities - Roenlond - 06-02-2011 Thanks, that's really handy! RE: Wall entities - Sanguine - 06-03-2011 Looks pretty useful! Thanks! RE: Wall entities - Clord - 06-03-2011 I wonder how I make custom story to recognize them without needing to make total conversion. RE: Wall entities - Tanshaydar - 06-03-2011 (06-03-2011, 11:08 AM)Clord Wrote: I wonder how I make custom story to recognize them without needing to make total conversion. Place them in entities folder in your custom_story folder. Like how any other custom story out there use custom entities. RE: Wall entities - Clord - 06-04-2011 (06-03-2011, 12:06 PM)Tanshaydar Wrote:(06-03-2011, 11:08 AM)Clord Wrote: I wonder how I make custom story to recognize them without needing to make total conversion. Guessed so but was not certain if I need some script to load them. RE: Wall entities - aidan499 - 06-04-2011 how do i scripted a door disapearing? RE: Wall entities - Hardarm - 06-04-2011 I love you dude ---- Ok, no, not really. But nice work! It may fit on my own story RE: Wall entities - Mooserider - 06-05-2011 (06-04-2011, 01:36 PM)aidan499 Wrote: how do i scripted a door disapearing? Well, if it were me, I would place the wall entity a bit in front of the door and use SetEntityActive to set it active when the player looks down the hall. However, if you actually want the entire doorway and all to disappear and a plain wall to appear in their place, tell me and I'll convert the doorways and frames as well. |