Door Callback Doesnt Work - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods (https://www.frictionalgames.com/forum/forum-35.html) +--- Thread: Door Callback Doesnt Work (/thread-8453.html) |
Door Callback Doesnt Work - Henriksen - 06-04-2011 Hi, how do I make it so that when you grab a swing door it triggers a function? RE: Door Callback Doesnt Work - ferryadams10 - 06-04-2011 void OnStart() { SetEntityPlayerInteractCallback("Name of the entity (in your case name of the door)", "Function Name", Whether callback gets removed after it has been called could be true or false); } void FunctionName(string &in entity) { //Put here the things to happen when interacting with the door } Kind Regards, The guy you kicked out of your story build team. Ferry Adams |