Keys opening doors - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Hints, help and spoilers (https://www.frictionalgames.com/forum/forum-34.html) +--- Thread: Keys opening doors (/thread-8455.html) |
Keys opening doors - RangerEDinc - 06-04-2011 So I am building a custom story and ive ran across a problem, i have tried to get everything working, im following a tutorial from youtube and everything goes well until the end. When i load up my save it gives me this error message due to the .hps file that I edited. Here is the error message. FATAL ERROR: Could not load script file 'custom_stories/First Story/maps/entrymap.hps'! main (27,2) :ERR :Unexpected end of file Please help so i can continue with my custom story =) RE: Keys opening doors - RawkBandMan - 06-05-2011 Post your entrymap.hps file here. RE: Keys opening doors - RangerEDinc - 06-08-2011 //////////////////////////// // Run first time starting map void OnStart() { AddUseItemCallback("", "ClosetKey_1", "mansion_1", "UsedKeyOnDoor", true); } void UsedKeyOnDoor(string &in asItem, string &in asEntity { SetSwingDoorLocked("mansion_1", false, true); PlaySoundAtEntity("", "unlock_door", "mansion_1", 0, false); RemoveItem("ClosetKey_1"); } //////////////////////////// // Run when entering map void OnEnter() { } //////////////////////////// // Run when leaving map void OnLeave() { } RE: Keys opening doors - WatzUpzPeepz - 06-08-2011 Well I can't see the problem but remove the voidOnLeave and on enter voids,you dont need them for the basic script you have posted. I counted the lines and I think the error is comming from the voidOnLeave so remove it. RE: Keys opening doors - Roenlond - 06-08-2011 void UsedKeyOnDoor(string &in asItem, string &in asEntity You forgot an end bracket. RE: Keys opening doors - RangerEDinc - 06-08-2011 Ok it loads now, but the door i want locked (mansion_1) isnt locked, but i can still use the key with the door. Help..again? |