moving objects - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods (https://www.frictionalgames.com/forum/forum-35.html) +--- Thread: moving objects (/thread-8474.html) |
moving objects - xtron - 06-06-2011 I have been trying to figgure out the script for moving objects and then i tried this code: Code: void func_move_box1(string &in asParent, string &in asChild, int alState) But it doesn't work :S...any ideas? RE: moving objects - Tanshaydar - 06-06-2011 false); "World"); RE: moving objects - ferryadams10 - 06-06-2011 Haha Just read the script site http://wiki.frictionalgames.com/hpl2/amnesia/script_functions You know it will help you. If you would have checked the site than you will avoid this mistakes. And if u made one than it is a reading mistake. RE: moving objects - xtron - 06-06-2011 Oh right XD. I have no ide why I wrote "false"... now it sais "'world' is not declared" RE: moving objects - MrBigzy - 06-06-2011 Make sure it's "world", with quotation marks around it. |