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[DEMO AGAIN?] SERVANTS STORY - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods (https://www.frictionalgames.com/forum/forum-35.html) +---- Forum: Showcase (https://www.frictionalgames.com/forum/forum-36.html) +---- Thread: [DEMO AGAIN?] SERVANTS STORY (/thread-8531.html) Pages:
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[DEMO AGAIN?] SERVANTS STORY - X4anco - 06-10-2011 Hello peoples, 'As the shadow surrounds another man, you must save him. And an old friend must pay!' I was thinking about my Servants story DEMO from before and I remade the whole story, But here is a little level from (what I hope to be) a gigantic story I hope you enjoy Please tell me what you think (for improvements ) -X4anco Note: More stuff will be added later e.g. furniture etc . . . Pictures: Servants Story 1 Servants Story 2 Servants Story 3 Servants Story 4 RE: [DEMO AGAIN?] SERVANTS STORY - Finska - 06-10-2011 I want pictures, please ![]() RE: [DEMO AGAIN?] SERVANTS STORY - X4anco - 06-11-2011 (06-10-2011, 11:57 PM)Finska Wrote: I want pictures, please Ok ![]() RE: [DEMO AGAIN?] SERVANTS STORY - HumiliatioN - 06-11-2011 Okay beginning was cool, but then its lame you have one of the rooms floating furnitures.. Its really short couple minutes and done! Make longer and fix the bugs then we can see interesting upcoming story for you ![]() Good luck! ![]() RE: [DEMO AGAIN?] SERVANTS STORY - X4anco - 06-11-2011 (06-11-2011, 12:46 AM)HumiliatioN Wrote: Okay beginning was cool, but then its lame you have one of the rooms floating furnitures.. Its really short couple minutes and done! Make longer and fix the bugs then we can see interesting upcoming story for you This has taken me about 2 days to do. I don't know how to make levels long ![]() ![]() RE: [DEMO AGAIN?] SERVANTS STORY - Anxt - 06-11-2011 Adding puzzle elements and monsters make levels longer, but don't do it just for the sake of making the levels longer. Things have to have a good flow, or the player will get frustrated. For example, if the player hides in a closet for 5 minutes while a monster wanders outside, yeah, it makes the level longer, but the player isn't scared, nor is he/she having fun. Try to find a happy medium. Edit: You can also make the rooms that the player wants to explore, occasionally scattering tinderboxes and oil so the player is rewarded for exploration, therefore encouraging it. This can also open doorways to adding scares. RE: [DEMO AGAIN?] SERVANTS STORY - HumiliatioN - 06-11-2011 (06-11-2011, 01:12 AM)Anxt Wrote: Adding puzzle elements and monsters make levels longer, but don't do it just for the sake of making the levels longer. Things have to have a good flow, or the player will get frustrated. For example, if the player hides in a closet for 5 minutes while a monster wanders outside, yeah, it makes the level longer, but the player isn't scared, nor is he/she having fun. Try to find a happy medium. Agree. RE: [DEMO AGAIN?] SERVANTS STORY - X4anco - 06-11-2011 (06-11-2011, 01:15 AM)HumiliatioN Wrote:(06-11-2011, 01:12 AM)Anxt Wrote: Adding puzzle elements and monsters make levels longer, but don't do it just for the sake of making the levels longer. Things have to have a good flow, or the player will get frustrated. For example, if the player hides in a closet for 5 minutes while a monster wanders outside, yeah, it makes the level longer, but the player isn't scared, nor is he/she having fun. Try to find a happy medium. Ano that I need to add puzzles But I don't know how to. What could I do? RE: [DEMO AGAIN?] SERVANTS STORY - Anxt - 06-11-2011 Levers, keys, machinery, finding items, mixing chemicals, drilling holes, making explosives, or really anything else you can think of. The game has what it used in the main story, but that doesn't mean you are limited to it. If you can think it, you can do it. RE: [DEMO AGAIN?] SERVANTS STORY - X4anco - 06-11-2011 How do you drill holes and make explosives etc . . . |