Making Your Model Interactable - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: Making Your Model Interactable (/thread-8661.html) |
Making Your Model Interactable - Linus Ågren - 06-17-2011 I was just wondering, if you have modelled let's say a box, how do you make it interactable so you can move it around and push it etc? RE: Making Your Model Interactable - Tanshaydar - 06-17-2011 ModelEditor -> Settings -> User Defined Variables -> Object Push,Grab etc... RE: Making Your Model Interactable - Linus Ågren - 06-18-2011 Thanks alot! RE: Making Your Model Interactable - DannieWest - 06-18-2011 Do you know if that works for a wall-entity as well? :o Can't remember who made it, but someone made walls as entities instead of static objects, and I wanna make it so it works like a door, but not sure how.. I know i need to create a joint, and then make interact-able? :o RE: Making Your Model Interactable - Tanshaydar - 06-18-2011 You can make anything interactable. You have to first make it into entity, then specify the kind of entity. RE: Making Your Model Interactable - DannieWest - 06-20-2011 The entity is a wall, so it's already an entity :o Now do I just fill up the info as a regular door would have, like just copy from one of the mansion doors? RE: Making Your Model Interactable - Tanshaydar - 06-20-2011 You will need to add joints. Saving as entity doesn't solve anything, entity types and requirements must be filled. RE: Making Your Model Interactable - DannieWest - 06-23-2011 Err well, it's this one: Wall entities which I wanna convert in to a working door, with the look of a wall :o |