Need some help with this script.... - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods (https://www.frictionalgames.com/forum/forum-35.html) +--- Thread: Need some help with this script.... (/thread-8676.html) Pages:
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Need some help with this script.... - Doctorcheese - 06-18-2011 So here it is. I'm trying to make it so that when you enter an area called MonsterDoor a suitor called Scarydude starts bashing a door down to get to the player. There will also be a blurring of the screen and the player making a scared sound. Here's the script: Code: void OnStart() Is there something wrong here? Also a side question, anyone know why my game became extremely laggy when I deleted my map's .cache file? Thanks for any help in advance. RE: Need some help with this script.... - Roenlond - 06-18-2011 You have two void OnStart() { }. Is the script working at all? Are there errors? RE: Need some help with this script.... - xtron - 06-18-2011 (06-18-2011, 06:39 PM)Roenlond Wrote: You have two void OnStart() { }. Is the script working at all? Are there errors? Two void OnStart() ? Only one is required. RE: Need some help with this script.... - Doctorcheese - 06-18-2011 Oh snap.. missed that, I'll try editing so there's only one. Ok so that didn't work. Here's how my entire .hps file for this map looks like; Code: //////////////////////////// Any errors? The script isn't working at all, nothing happens when I pass the script area. Also might it be the .ogg sound file in the script? Can it playe .ogg's or do they have to be .SNT? RE: Need some help with this script.... - Roenlond - 06-18-2011 PlaySoundAtEntity needs .snt, yes, but the rest should work anyhow. Try this Code: //////////////////////////// If that's not working, double-check that you have matching names in your code and map. RE: Need some help with this script.... - Doctorcheese - 06-18-2011 I've checked the names and they're all identical. I don't know what the problem could be! Here's a picture of the map with the area and the suitor both selected just in case you'd need to take a look at it: http://imageshack.us/photo/my-images/705/amnesia.png/ Btw, his ''Active'' box should be left unchecked if I want the script to spawn him, right? Cause it's unchecked now. RE: Need some help with this script.... - Linus Ă…gren - 06-18-2011 This Line: PlaySoundAtEntity(''MonsterDoor'', ''react_scare6.ogg'', ''Player'', 0.0f, true); And this line: ShowEnemyPlayerPosition(''ScaryDude''); I think the problem is that you use TWO ' instead of an actual ". Change the ' ' to " like this: PlaySoundAtEntity("MonsterDoor", "react_scare6.ogg", "Player", 0.0f, true); ShowEnemyPlayerPosition("ScaryDude"); RE: Need some help with this script.... - Doctorcheese - 06-18-2011 Code: //////////////////////////// So there's my script now, the names are all identical, the '' are correct now, only one OnStart. And it still won't work Q_Q Dam scripting, yo scary. Anything that isn't correct in that script? By all logic it's supposed to now spawn the suitor and do the other things... RE: Need some help with this script.... - Tanshaydar - 06-18-2011 You can use debug messages to check if player actually collides with the area. RE: Need some help with this script.... - Doctorcheese - 06-18-2011 (06-18-2011, 09:18 PM)Tanshaydar Wrote: You can use debug messages to check if player actually collides with the area. I'm not too familiar with debug messages, how do I know if I don't collide with it? Also might it be something I've left unchecked in the Area tab of the Script's Area? I havn't checked any of the options except ''PlayerLookAtCallbackAutoRemove''. Should the others be checked too? |