Explain the simplest way to use "different musics, different areas" - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: Explain the simplest way to use "different musics, different areas" (/thread-8726.html) |
Explain the simplest way to use "different musics, different areas" - HumiliatioN - 06-21-2011 Yep how to use musics like "Big maps" different areas" I want this play to this area and stop and it plays different music like different area Quick help needed! EDIT: Somebody help im confused!!! :S Cheers. RE: Explain the simplest way to use "different musics, different areas" - ThePaSch - 06-21-2011 Uh, sorry, but I seem to have no idea what you mean. Could you please rephrase? RE: Explain the simplest way to use "different musics, different areas" - HumiliatioN - 06-21-2011 (06-21-2011, 02:37 PM)ThePaSch Wrote: Uh, sorry, but I seem to have no idea what you mean. Could you please rephrase? I mean like how to use "Background sounds several areas" and NOT "Playing them same time if i wanna play 3 different sounds some areas" Understand now? RE: Explain the simplest way to use "different musics, different areas" - Russ Money - 06-21-2011 (06-21-2011, 02:53 PM)HumiliatioN Wrote:(06-21-2011, 02:37 PM)ThePaSch Wrote: Uh, sorry, but I seem to have no idea what you mean. Could you please rephrase? Are you looking to change the music for different areas? Or have different sounds in the same area play at different times? RE: Explain the simplest way to use "different musics, different areas" - rojkish - 06-21-2011 You're meaning that you want to use different music in different areas? In that case, just do a scriptarea and make the function; PlayMusic(string& asMusicFile, bool abLoop, float afVolume, float afFadeTime, int alPrio, bool abResume); Otherwise if you wanna do it like Russ Money said you could use local variables. i.e; Spoiler below!
RE: Explain the simplest way to use "different musics, different areas" - HumiliatioN - 06-21-2011 (06-21-2011, 03:23 PM)rojkish Wrote: You're meaning that you want to use different music in different areas? Thanks a thousand! Works like a dream. RE: Explain the simplest way to use "different musics, different areas" - rojkish - 06-21-2011 If you like you could add the first function so it plays itself over and over again, I'll just post it all here; Spoiler below!
RE: Explain the simplest way to use "different musics, different areas" - HumiliatioN - 06-21-2011 (06-21-2011, 07:36 PM)rojkish Wrote: If you like you could add the first function so it plays itself over and over again, I'll just post it all here; Cool. |