[Paracusia] A new game, i am working on, inspired by amnesia - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Frictional Games (https://www.frictionalgames.com/forum/forum-3.html) +--- Forum: Off-Topic (https://www.frictionalgames.com/forum/forum-16.html) +--- Thread: [Paracusia] A new game, i am working on, inspired by amnesia (/thread-8733.html) |
RE: [Paracusia] A new game, i am working on, inspired by amnesia - Arvuti - 07-14-2011 (07-14-2011, 10:08 PM)BlueFury Wrote:(07-14-2011, 01:41 PM)Arvuti Wrote:(07-11-2011, 02:40 PM)BlueFury Wrote: what do you guys want as the main menu That's what I am saying, the menu design should be worried about much later. You have definetly bigger priorities right now, like finding a suitable development team, getting the engine to work, getting the games assets done, decide upon the final story, plan the game out etc. And why couldnt the menu be something simple, like amnesias menu ? RE: [Paracusia] A new game, i am working on, inspired by amnesia - hollowleviathan - 07-15-2011 Amnesia's menu is a camera in the gameword, it's just not 'flying through'. RE: [Paracusia] A new game, i am working on, inspired by amnesia - nemesis567 - 07-15-2011 1st: I don't see the point of announcing this in this forums, I'd take it as advertising. 2nd: A game like Amnesia in 2012 would be too crappy, if you think otherwise check other games of 2012, or give a sneak peak on HPL3. 3rd: As things are as they are, could you place something as a completion percentage? RE: [Paracusia] A new game, i am working on, inspired by amnesia - Unearthlybrutal - 07-16-2011 (07-13-2011, 06:25 PM)BlueFury Wrote: guitar? not really how about the voice acting? (if grunting/growling/speaking with death metal voice... needed?) RE: [Paracusia] A new game, i am working on, inspired by amnesia - Xanatos - 07-16-2011 (07-15-2011, 08:31 PM)nemesis567 Wrote: 1st: I don't see the point of announcing this in this forums, I'd take it as advertising. Because he was looking for other talented people to help with development (story writing, programming, voice acting, etc). RE: [Paracusia] A new game, i am working on, inspired by amnesia - BlueFury - 07-17-2011 (07-15-2011, 08:31 PM)nemesis567 Wrote: 3rd: As things are as they are, could you place something as a completion percentage? why, that will dissapoint people if im stuck on something and creating a game is not something you will just do, its hard and most of you here complaining dont even know how hard it is (07-16-2011, 06:49 PM)Xanatos Wrote:(07-15-2011, 08:31 PM)nemesis567 Wrote: 1st: I don't see the point of announcing this in this forums, I'd take it as advertising. and because the people who play these games are on this forum you want to see this on a doom3 forum? (07-15-2011, 07:29 PM)hollowleviathan Wrote: Amnesia's menu is a camera in the gameword, it's just not 'flying through'. i think the castle in the background with snow would be a good idea RE: [Paracusia] A new game, i am working on, inspired by amnesia - nemesis567 - 07-17-2011 If you're talking about me, you're wrong. No, I want to see this in your own forums. RE: [Paracusia] A new game, i am working on, inspired by amnesia - Xanatos - 07-18-2011 @BlueFury: Your PM inbox is full, apparently. Could you clear some space in there? RE: [Paracusia] A new game, i am working on, inspired by amnesia - BlueFury - 07-19-2011 sorrry for that done now RE: [Paracusia] A new game, i am working on, inspired by amnesia - Cataclysm - 07-19-2011 (07-17-2011, 11:50 PM)nemesis567 Wrote: If you're talking about me, you're wrong. Even if he is advertising, what is so bad about that? He's making a game, and wanted to find people to help as well as let people who might be interested in another horror game (and there are plenty on this forum) know, that he is making one and it might be worth their time. Waltzing around the off-topic forum, telling people what to post doesn't make much sense to me... |