[WIP] Envy the Dead - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +--- Thread: [WIP] Envy the Dead (/thread-8752.html) |
RE: Unbirth Mod Custom Models Help (Split) - nkmol - 07-06-2011 Plutomaniac, could you give a screenie of the retro tv? i cant really see how it suppose to look like RE: Unbirth Mod Custom Models Help (Split) - plutomaniac - 07-06-2011 (07-06-2011, 02:32 PM)nkmol Wrote: Plutomaniac, could you give a screenie of the retro tv? i cant really see how it suppose to look like of course: Retro TV: http://www.turbosquid.com/3d-models/free-old-retro-3d-model/563547 LED TV: http://www.turbosquid.com/3d-models/free-tv-lcd-led-3d-model/563351 TV Remote: http://www.turbosquid.com/3d-models/free-3ds-mode-samsung-tv-remote-control/604040 RE: Unbirth Mod Custom Models Help (Split) - hkkomiltinn - 07-06-2011 remember if the models are to high poly then the engine cant handle them RE: Unbirth Mod Custom Models Help (Split) - nkmol - 07-06-2011 well you sure you wan't these colours? also what i thought, you could just create a .mat for every texture that should work then RE: Unbirth Mod Custom Models Help (Split) - plutomaniac - 07-06-2011 So? Can something be done? RE: Unbirth Mod Custom Models Help (Split) - nkmol - 07-06-2011 well, i cant really test it my self. because i dont have blender and the .obj doesnt render good if it is rendered fine in blender, you should be able to put it in amnesia you know how to make .mat file whith the material editor? RE: Unbirth Mod Custom Models Help (Split) - plutomaniac - 07-07-2011 yes, I use some pre-made and I just change the textures and maybe one or two options whether is it behaves like rock etc... RE: Unbirth Mod Custom Models Help (Split) - nkmol - 07-07-2011 try to extract these texture.mat files, into your TV retro map. RE: Unbirth Mod Custom Models Help (Split) - plutomaniac - 07-07-2011 don't I need the converted .dae file together with these? What map? You mean in blender? Where? RE: Unbirth Mod Custom Models Help (Split) - nkmol - 07-07-2011 i mean the folder you dont have to convert these files whith the .dae file you only have to convert the .png files whith the .dae file. these .mat files need to be in the same folder as the .dae folder |