How can I make an area for a mapchange? - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: How can I make an area for a mapchange? (/thread-8756.html) Pages:
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How can I make an area for a mapchange? - SkuLLfac3 - 06-22-2011 Hey Sorry if there is already a thread with this question. I searched but I don't found anything. My question is: How can I make an area for a mapchange? I have a room with a hole in the middle. On the bottom of the hole is a area called "Area1". Now I want that the map changes when you fall trough the hole (trough the area). The next map called "Map2". Does anyone know what script I have to write? Thanks RE: How can I make an area for a mapchange? - Tanshaydar - 06-22-2011 void ChangeMap(string& asMapName, string& asStartPos, string& asStartSound, string& asEndSound); Immediatly loads another map. asMapName - the file to load asStartPos - the name of the StartPos on the next map asStartSound - the sound that is played when the change starts asEndSound - the sound that is played when the new map is loaded For this and more: http://wiki.frictionalgames.com/hpl2/amnesia/script_functions RE: How can I make an area for a mapchange? - SkuLLfac3 - 06-23-2011 Thanks but thats not for areas, is it? Or does a mapchange with an area doesn't need any special script? RE: How can I make an area for a mapchange? - Tanshaydar - 06-23-2011 MapChange is a function you can call from anywhere, in area callbacks, use item callbacks, look at callbacks, timers... RE: How can I make an area for a mapchange? - SkuLLfac3 - 06-23-2011 Thank you But now I have another problem. Always when I run the custom story, the game crashes after the first map and this message appears: FATAL ERROR: Could not load script file 'custom_stories/Latrine der Angst EXTENDED VERSION/maps/ch01/Intro2.hps'! main (15, 1) : ERR : Expected ',' or ',' The script is: Code: void OnStart() Anyone know the mistakes? :/ Code: void OnEnter() RE: How can I make an area for a mapchange? - rojkish - 06-23-2011 Could you post the whole script? RE: How can I make an area for a mapchange? - SkuLLfac3 - 06-23-2011 Code: void OnStart() Thats the full script of Intro2.map RE: How can I make an area for a mapchange? - rojkish - 06-23-2011 You need to use both { and } on void OnEnter(), after that it should work correctly. i.e; Spoiler below!
RE: How can I make an area for a mapchange? - SkuLLfac3 - 06-23-2011 Thank you it works But now I have one last (I hope so) problem... -.- When I have the commands Code: AddEntityCollideCallback("Player", "toLatrine", "to_Latrine", true, 1); and Code: void toLatrine(string &in asParent, string &in asChild, int alState) in the script, then there some things missing in the map o.O Here some screens: http://imageshack.us/photo/my-images/830/mapproblem.jpg/ The original map in the editor http://imageshack.us/photo/my-images/228/mapproblem2.jpg/ The map ingame When I delete these two commands out of the script, the map works correctly. I don't understand that... RE: How can I make an area for a mapchange? - rojkish - 06-23-2011 Quote:I don't understand that... Neither do I, it certainly isn't anything wrong with the script itself. Perhaps you should try to restart the game? It's pretty weird actually... Since the "way" to the green light and stuff is shorter when you add the scripts, perhaps the game is loading an old mapfile? No it shouldn't... You're not changing any of that stuff. Ah well I'm unsure, tell if you find a way to fix it |