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Puzzles with lamps? - SkuLLfac3 - 06-26-2011

Hey, its me again Big Grin


I have a question. Does anyone know, whether its possible to make a puzzle with lamps? I imagine something like that: There a few lamps (we say 7 of the big blue standing torches) and a locked door. And the door will open when all lamps are on. Or there is a lever which can be activated when the lamps are on.

Is something like that possible and if yes, does anyone know the scriptfunctions? Huh

Thanks Smile


RE: Puzzles with lamps? - KikoKuruma - 06-26-2011

You could use

SetEntityPlayerInteractCallback(string& asName, string& asCallback, bool abRemoveOnInteraction);

This could then call up the SetSwingDoorUnlock

But i suppose if you wanted to use multiple lights to unlock the door, you would have to script a couple different variables, that would change from 0 to 1 as the player lit the lamps, then use an and situation that would call up SetSwingDoorUnlock after all the variables are switched to 1



RE: Puzzles with lamps? - SkuLLfac3 - 06-26-2011

Uhm...ok...I try..I think