Monster and music issue - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: Monster and music issue (/thread-8828.html) |
Monster and music issue - Rownbear - 06-27-2011 Hello, So I have this brute that should keep on patroling in a corridor that goes in a circle, but when the player gets too far away he disappears. Can you use like a save on the brute so he will stay patroling? (I have nodes and a script which tells him to repeat the patrol route so that isnt the case) please help RE: Monster dissapears - Rownbear - 06-27-2011 Another question regarding amb_music. I can't get this script to play off the music, as i'm tired of the leveleditor sounds system, you cant have multimple ambience sounds. So I can't get this to play AddEntityCollideCallback("Player", "MusicAreaSewer1", "SewerMusic", false, 1); void SewerMusic(string &in asItem, string &in asEntity) { StopMusic(2, 1); PlayMusic("ambience_sewer_drip.ogg", true, 1, 2, 1, false); } ***(OnStart Is in my script) RE: Monster and music issue - rojkish - 06-27-2011 Remove StopMusic(2,1); since it isn't needed, perhaps it might work then RE: Monster and music issue - Rownbear - 06-27-2011 (06-27-2011, 06:15 PM)rojkish Wrote: Remove StopMusic(2,1); since it isn't needed, perhaps it might work then Nope doesnt work :-\ EDIT: figured it out, I needed to use (string &in asParent, string &in asChild, int alState). Thanks for the reply tho Now If anyone knows how I can solve my monster issue it would be great! RE: Monster and music issue - rojkish - 06-27-2011 Replace (string &in asItem, string &in asEntity) with (string &in asParent, string &in asChild, int alState) and it'll work RE: Monster and music issue - Kyle - 06-27-2011 Try this: void SewerMusic(string &in asParent, string &in asChild, int alState) Edit: CRAP you beat me somehow... :/ RE: Monster and music issue - rojkish - 06-27-2011 Just so you ALL know; Rownbear edited his post 07:50, therefor, I was 1 minute ahead of him, making me the one who solved this HUGE problem. Thumbs up. RE: Monster and music issue - Rownbear - 06-27-2011 (06-27-2011, 06:51 PM)rojkish Wrote: Just so you ALL know; Rownbear edited his post 07:50, therefor, I was 1 minute ahead of him, making me the one who solved this HUGE problem. Thumbs up. Haha, well done! I probably wrote while you posted xD |