Monster rim lighting - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: Monster rim lighting (/thread-8829.html) |
Monster rim lighting - Fnoigy - 06-27-2011 Is there a way to force-disable the monster rim lighting? I think it's a little scarier when you really just can't see the monster until it's next to a light source, and I plan to make maps where there will be monsters lurking around in semi-open and almost completely dark areas, where you'll only be able to catch glimpses of one in the moonlight between trees. RE: Monster rim lighting - Tanshaydar - 06-27-2011 You need to do full conversion, because its settings is in game.cfg. RE: Monster rim lighting - Fnoigy - 06-27-2011 Well, at least it's somewhere! That's good enough for me! |