Valve help - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: Valve help (/thread-8901.html) |
Valve help - Henriksen - 07-01-2011 Hi, I was wondering how I script it so that when the valve is turned all the way it triggers a function? RE: Valve help - Henriksen - 07-03-2011 I guess what im asking for is how do I get the valve to trigger a function???? RE: Valve help - Tanshaydar - 07-05-2011 State Change is what you are looking for. void SetEntityConnectionStateChangeCallback(string& asName, string& asCallback); A callback called when ever the connection state changes (button being switched on, lever switched, etc). Callback syntax: void Func(string &in EntityName, int alState) alState: -1 = off, 0 = between, 1 = on RE: Valve help - Henriksen - 07-05-2011 (07-05-2011, 01:49 AM)Tanshaydar Wrote: State Change is what you are looking for. What do insert where?? Can anybody see why its not working??? //////////////////////////// // Run first time starting map void OnStart() { SetEntityConnectionStateChangeCallback(LoL, EndaMer); AddEntityCollideCallback("Player", "HaveLantern", "MayIGo", false, 1); AddEntityCollideCallback("Player", "HaveLantern_1", "MayINot", false, 1); } void Func("button_simple_1", 1) { PlaySoundAtEntity("", "13_steam.snt", "Player", 0, true); } void MayINot(string &in asParent, string &in asChild, int alState) { if(HasItem("ZuLantern")==false) { SetMessage("NotWorking", "CisternDarkness", 0); } } void MayIGo(string &in asParent, string &in asChild, int alState) { if(HasItem("ZuLantern")==true) { SetEntityActive("BlockBuster", false); SetEntityActive("BlockBuster_1", false); SetEntityActive("BlockBuster_2", false); } } //////////////////////////// // Run when entering map void OnEnter() { } //////////////////////////// // Run when leaving map void OnLeave() { } RE: Valve help - H. Filipe - 07-08-2011 (07-05-2011, 10:33 AM)teddifisk Wrote:(07-05-2011, 01:49 AM)Tanshaydar Wrote: State Change is what you are looking for. You forgot the "" in SetEntityConnectionStateChangeCallback(LoL, EndaMer); is SetEntityConnectionStateChangeCallback("LoL", "EndaMer"); I think |