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Blog: "Tech feature: Scripting overview #1" - Thomas - 07-04-2011

Me talking about script basics.

http://frictionalgames.blogspot.com/2011/07/tech-feature-script-overview-1.html


RE: Blog: "Tech feature: Scripting overview #1" - WindexGlow - 07-04-2011

Frictional is what set me on the modding path, and I remember just how useless I was, probably 14 if that. I had never touched a modeling tool then, and since I have used the same one : Maya. I never touched a scripting language, and now I'm programming (well...scripting) my own game using Unity3D.
In fact, that game is a survival set up in an office. My first scene with penumbra was an office. Odd how that goes around :p

So I can kind of understand just how much this is going to make developing your game easier. Expect a lot more polish and more complicated scripts, guys. If even things like movement is done via script, I'm sure entirely different games may be possible.

Also, youtube comments FTW Depth : the dark decent & Amnesia DCL.


RE: Blog: "Tech feature: Scripting overview #1" - nemesis567 - 07-04-2011

Oh, I miss C++ scripting. You made me get onto it again! It's similar to Angel Script.


RE: Blog: "Tech feature: Scripting overview #1" - Tottel - 07-04-2011

Looks really handy. Smile

Working on a map and constantly having to reload was quite a pain at times. Not to mentionwhat it must have been to develop all current Frictional Games' games. Wink


RE: Blog: "Tech feature: Scripting overview #1" - nemesis567 - 07-04-2011

yeah, it will be a lot easier



RE: Blog: "Tech featuScripting overview #1" - Thomas - 07-05-2011

(07-04-2011, 08:05 PM)Tottel Wrote: Working on a map and constantly having to reload was quite a pain at times. Not to mentionwhat it must have been to develop all current Frictional Games' games. Wink

Note that when map scripting you actually get a lot of these features as well. There is a button in the Debug menu for only reloading scripting and any errors in script pops up just like in the video.

This scripting (which now is used for the entire game) is based on the map scripting.




RE: Blog: "Tech feature: Scripting overview #1" - nemesis567 - 07-05-2011

Debug is easier than ever. That thing about compiling on task change may not be so efficient if the script is really huge, I guess. Or am I mistaken?


RE: Blog: "Tech feature: Scripting overview #1" - laser50 - 07-05-2011

Awesome!

Oh, by the way Thomas, In your video, One folder said "Amneia DLC" Should be Amnesia DLC?? Tongue


RE: Blog: "Tech featuScripting overview #1" - Thomas - 07-05-2011

(07-05-2011, 01:08 PM)nemesis567 Wrote: Debug is easier than ever. That thing about compiling on task change may not be so efficient if the script is really huge, I guess. Or am I mistaken?

It only recompiles files that have changed so should not be a problem.