Particle Systems - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: Particle Systems (/thread-8962.html) |
Particle Systems - SLAMnesia - 07-04-2011 How do you make a particle System trigger in a function? I have no idea thanks RE: Particle Systems - rojkish - 07-05-2011 CreateParticleSystemAtEntity(string& asPSName, string& asPSFile, string& asEntity, bool abSavePS); RE: Particle Systems - SLAMnesia - 07-05-2011 can i get more than that? I've filled that out and this is what I have: CreateParticleSystemAtEntity("", "ps_dust_elevator_crash", "garbageps2", false); but it still doesnt work on que, it just triggers the second the map loads and not when the function is called RE: Particle Systems - Paulpolska - 07-05-2011 Show full script |