Frictional Games Forum (read-only)
Making my first level! - Printable Version

+- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum)
+-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html)
+--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html)
+---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html)
+---- Thread: Making my first level! (/thread-9013.html)

Pages: 1 2 3 4


RE: Making my first level! - Zypherzemus - 07-08-2011

(07-08-2011, 07:57 AM)christopher231 Wrote: ok so my .hps looks like that ^^^
what else do i need now?
(just so you know i am new to this )

thats all you need.
give it a try


RE: Making my first level! - MrCookieh - 07-08-2011

Is the name of your .hps file exactly the same name of your map?
Is the .hps file in the same folder?
Don't know if it's important, or if it automatically sets a player startposition, but maybe you have to
set one in the editor.


RE: Making my first level! - Kyle - 07-08-2011

The folder of your custom story MUST be in the custom stories main folder that's in the Amnesia The Dark Descent folder.

Something that looks like this:

Code:
<Amnesia The Dark Descent>
|
|<custom_stories>
||
||<[Name of custom story]>
|||
|||custom_story_settings.cfg
|||extra_english.lang
|||<maps>
||||
||||[Map Name].hps
||||[Map Name].map



RE: Making my first level! - christopher231 - 07-08-2011

ok i have all the stuff but the extra_english.lang file.
can someone post the coding for me please because i cant find it Sad



RE: Making my first level! - MrCookieh - 07-08-2011

http://www.youtube.com/user/clrsub11#p/u/4/FJxl-ibF8sw

look at his channel, there are more tutorials about how you can create your custom story Smile


RE: Making my first level! - Kyle - 07-08-2011

(07-08-2011, 04:51 PM)christopher231 Wrote: ok i have all the stuff but the extra_english.lang file.
can someone post the coding for me please because i cant find it Sad

The extra_english.lang is not entirely needed, but is very good to have it.

This is what someone's could look like. It is only very basic and involves with the custom story's description that shows up before playing it.

Code:
<LANGUAGE>
<RESOURCES>
</RESOURCES>
<CATEGORY Name="CustomStoryMain">
<Entry Name="Description">This is my custom story's description! You can put whatever you want here...</Entry>
</CATEGORY>
</LANGUAGE>



RE: Making my first level! - christopher231 - 07-09-2011

is it possible that i have an out dated version of the editor?
how would i know if i did?
and where is the right site for the download?
because dont i just need the .hps file to test the map?


RE: Making my first level! - Kyle - 07-09-2011

(07-09-2011, 12:27 AM)christopher231 Wrote: is it possible that i have an out dated version of the editor?
how would i know if i did?
and where is the right site for the download?
because dont i just need the .hps file to test the map?

There is only one version of the editor that I know of, or else I also have an out dated version. Tongue

You definately need a .hps file to test/play the map.

That is where all the scripting of the custom story takes place. To test/play it, you only need this in it:

Code:
void OnStart()
{

}
void OnEnter()
{
}
void OnLeave()
{
}

There you go! Now you can test it... Unless you have anymore problems. :/


RE: Making my first level! - christopher231 - 07-09-2011

thats the thing i have that and it still doesnt work Sad



RE: Making my first level! - Kyle - 07-09-2011

(07-09-2011, 12:32 AM)christopher231 Wrote: thats the thing i have that and it still doesnt work Sad

The only reason why it wouldn't work is if everything is somehow a .txt file.

If you check and remove hidden ending types for files (I forgot how to do that), you can now actually change the file types.

You could see it as MapName.hps

When it is naturally MapName.hps.txt

It should be MapName.hps, for an example of course.