How to isplays a text on the player's screen? - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: How to isplays a text on the player's screen? (/thread-9022.html) |
How to isplays a text on the player's screen? - Janni1234 - 07-08-2011 I don't know how to display a text on the screen.Can somebody tell me how? Sorry I mean : " How to display a text on the players screen" RE: How to isplays a text on the player's screen? - Kyle - 07-08-2011 SetMessage("CategoryName", "TextName", [TimeItIsDisplayed]); Example: SetMessage("Hints", "Hint01", 3); Code: <LANGUAGE> RE: How to isplays a text on the player's screen? - Janni1234 - 07-08-2011 Okay thank you.Where is your "Hint01" in the .lang file? ah ok.thanks It doesn't work.He says : "unexpected end of file" in row 120 here is my script : void OnStart() { AddEntityCollideCallback("Player", "spider1", "spider1", true, 1); AddEntityCollideCallback("Player", "spider2", "spider2", true, 1); AddEntityCollideCallback("Player", "spider3", "spider3", true, 1); AddEntityCollideCallback("Player", "hm", "hm", true, 1); AddEntityCollideCallback("Player", "active", "active", true, 1); AddEntityCollideCallback("Player", "ball", "ball", true, 1); AddEntityCollideCallback("Player", "what", "what", true, 1); AddUseItemCallback("", "string_pile_1", "cannon_1", "StringOnCannon", true); } void spider1(string &in asParent , string &in asChild , int alState) { PlaySoundAtEntity("", "spider_step.snt", "Player", 0, false); } void spider2(string &in asParent , string &in asChild , int alState) { PlaySoundAtEntity("Player", "spider_die.snt", "stone_med01_brown_1", 0, false); } void spider3(string &in asParent , string &in asChild , int alState) { PlaySoundAtEntity("", "spider_hurt.snt", "Player", 0, false); PlaySoundAtEntity("", "roach_idle.snt", "Player", 0, false); } void hm(string &in asParent , string &in asChild , int alState) { SetEntityActive("spider_1", true); SetEntityActive("spider_2", true); PlaySoundAtEntity("", "react_breath.snt", "Player", 0, false); SetEntityActive("active", true); } void active(string &in asParent , string &in asChild , int alState) { SetEntityActive("spider_3", true); SetEntityActive("spider_4", true); } void interact_ball(string &in asEntity) { SetEntityActive("ball", true); } void ball(string &in asParent , string &in asChild , int alState) { StartPlayerLookAt("look", 4.0, 1.0f, ""); PlaySoundAtEntity("", "13_ignite.snt", "Player", 0, false); AddTimer("Timer", 0.5f, "lol"); } void lol(string &in asTimer) { StopPlayerLookAt(); } void StringOnCannon(string &in asItem, string &in asEntity) { StartPlayerLookAt("string_1", 2.0, 3.0f, ""); PlaySoundAtEntity("", "12_make_drill.snt", "Player", 0, false); AddTimer("Timer", 1.0f, "stop"); RemoveItem(asItem); SetEntityActive("candle_floor_3", true); AddTimer("Timer", 1.0f, "boom"); } void stop(string &in asTimer) { StopPlayerLookAt(); } void boom(string &in asTimer) { PlaySoundAtEntity("", "12_epoxy_blow.snt", "Player", 0, false); AddTimer("Timer", 3.0f, "boomdust"); } void boomdust(string &in asTimer) { CreateParticleSystemAtEntity("", "ps_break_pottery.ps", "look", false); FadeLightTo("PointLight_4", 1.0f, 0.809f, 0.172f, 1.0f, -1.0f, 0.2f); AddTimer("Timer", 0.5f, "fall"); AddTimer("Timer", 0.2f, "light"); } void light(string &in asTimer) { FadeLightTo("PointLight_4", 0.0f, 0.0f, 0.0f, 1.0f, -1.0f, 0.2f); } void fall(string &in asTimer) { SetEntityActive("prison_broken_1", true); SetEntityActive("prison_3", false); SetEntityActive("wooden_board03_5", true); SetEntityActive("wooden_board03_6", true); SetEntityActive("wooden_board03_3", true); SetEntityActive("wooden_board03_4", true); SetEntityActive("wooden_board03_7", true); CreateParticleSystemAtEntity("", "ps_break_cavein.ps", "dust", false); PlaySoundAtEntity("", "hit_wood.snt", "Player", 0, false); PlaySoundAtEntity("", "break_wood.snt", "Player", 0, false); } void what(string &in asParent , string &in asChild , int alState) { SetMessage("Hints", "Hint01", 2.0f"); } RE: How to isplays a text on the player's screen? - Janni1234 - 07-08-2011 what is wrong? please answere RE: How to isplays a text on the player's screen? - Kyle - 07-08-2011 The thing below is wrong. Code: void what(string &in asParent , string &in asChild , int alState) It should be: Code: void what(string &in asParent , string &in asChild , int alState) RE: How to isplays a text on the player's screen? - Janni1234 - 07-08-2011 ah i see.thx.oh god i am...forget it xD |