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+---- Thread: Why doesnt this script work!? (/thread-9030.html)
Why doesnt this script work!? - Angerpull - 07-08-2011
Hey can anyone tell me what's wrong with my script? I want a grunt to spawn and walk against a path, but no matter what I do it will not work.
RE: I see no Problems!? - Zypherzemus - 07-08-2011
(07-08-2011, 10:59 PM)Angerpull Wrote: Hey can anyone tell me what's wrong with my script? I want a grunt to spawn and walk against a path, but no matter what I do it will not work.
Does the enemy even become active? As in, does it actually spawn?
I personally think that the "CreateEntityAtArea" command works better than the "SetEntityActive" command. That's just me though, first off, does the map even load?
(07-08-2011, 10:59 PM)Angerpull Wrote: Hey can anyone tell me what's wrong with my script? I want a grunt to spawn and walk against a path, but no matter what I do it will not work.
Does the enemy even become active? As in, does it actually spawn?
I personally think that the "CreateEntityAtArea" command works better than the "SetEntityActive" command. That's just me though, first off, does the map even load?
Yes the map loads, how could I know if the script worked or not? But I see no problems with my script.
RE: I see no Problems!? - Zypherzemus - 07-09-2011
I'm not so sure about the path nodes but for the entity to spawn, try this:
In the level editor, create an enemy area (i think thats the name of the type of area) where you want it to spawn, then in the .hps file add this