how do i make a door open? - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: how do i make a door open? (/thread-9088.html) |
how do i make a door open? - Dizturbed - 07-11-2011 could someone please help me make a door open by itself, without me needing to touch it. :L RE: how do i make a door open? - Khyrpa - 07-11-2011 SetSwingDoorClosed(string& asName, bool abClosed, bool abEffects); SetSwingDoorDisableAutoClose(string& asName, bool abDisableAutoClose); AddPropForce(string& asName, float afX, float afY, float afZ, string& asCoordSystem); you might have to use all 3 RE: how do i make a door open? - Dizturbed - 07-11-2011 i dunno know how to addprofforce tho, could you help me with that? RE: how do i make a door open? - xtron - 07-12-2011 just make a script like an CollideCallBack and when you enter that script this happens: Code: SetSwingDoorClosed("DOOR NAME", false, true); No need to add an PropForce XD. RE: how do i make a door open? - jessehmusic - 12-26-2011 I have same problem i want a door to be open without touch but i dont understand that script at all anyone that can help me out with it |