Making models with "pieces of textures" [Screenshot] - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: Making models with "pieces of textures" [Screenshot] (/thread-9119.html) |
Making models with "pieces of textures" [Screenshot] - Paulpolska - 07-13-2011 I already know how to create simple model. Now I have question. How add on objects .dds textures which have few textures in one ? If I add on wall object I have all pieces of textures on each walls ;/ [Even if i have one Cube on blender] More models in Amnesia is construct so Screenshot for example ON SIMPLE MODELS ON .DDS FILE IS ONLY ONE TEXTURE. HERE IS FEW PIECES RE: Making models with "pieces of textures" [Screenshot] - Acies - 07-13-2011 This is where UV maps come in. By creating a UV map you tell which part of the texture goes where on the model. As for creating UV maps look for blender tutorials on the internets. Good luck RE: Making models with "pieces of textures" [Screenshot] - Paulpolska - 07-13-2011 I have a few tutorials, but none describe which part of texture add ;/ Ok I know how do it but how select in Edit Mode two objects ?? Shift doesn't work Ok I understand everything. Thanks you RE: Making models with "pieces of textures" [Screenshot] - yasar11732 - 07-13-2011 If you don't already use, start using mark seam, they are handy when U.V mapping. Especially with primitive meshes. This article mentions about it a little http://www.blender.org/development/release-logs/blender-234/uv-unwrapping/ RE: Making models with "pieces of textures" [Screenshot] - Paulpolska - 07-13-2011 I have last one problem. While I play penetrate (walk inside) by objects "walls" if it never existed, but of course it can be seen. Under editor if i choose "create On Surface" item is created on plane not on model. Hmm What i must doing ? RE: Making models with "pieces of textures" [Screenshot] - MrBigzy - 07-13-2011 Do you mean you can't see the texture from inside the model? That would be because the models' polygons are one-sided; and so the texture only goes on one side, in this case the outside. Not sure why creating on surface wouldn't work though. RE: Making models with "pieces of textures" [Screenshot] - Paulpolska - 07-13-2011 You don't understand me. How change this >> click on YT link I walk because of object (I dont now what spell used to explain it) http://www.youtube.com/watch?v=6xi98uNK29k RE: Making models with "pieces of textures" [Screenshot] - Acies - 07-13-2011 If it is an entity you need to create "a body" for it in the modeleditor. If it is a static object it should be impassable. Edit: By static object I mean that it has no .ent file RE: Making models with "pieces of textures" [Screenshot] - Paulpolska - 07-13-2011 I create body but now objects is invisible ;/ Ok is good now |