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Need help with script (SOLVED) - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: Need help with script (SOLVED) (/thread-9149.html) |
Need help with script (SOLVED) - mzx987 - 07-14-2011 Just wanted to ask this question about scripting: What did I do wrong with this string of code? Code: SetEntityActive("c_" RandInt(1, 50), true); I wanna make it so it makes a random entity with the numbers 1-50 to activate in the room at random with "c_" as the prefix. RE: Need help with script - Roenlond - 07-14-2011 That command doesn't spawn entities, it activates already spawned ones. As for the functionality, I'm not sure how you'd do it. RE: Need help with script - mzx987 - 07-14-2011 (07-14-2011, 10:17 PM)Roenlond Wrote: That command doesn't spawn entities, it activates already spawned ones. As for the functionality, I'm not sure how you'd do it. Sry. I wuz trying to say I want them to spawn the de-activated ones. RE: Need help with script - Roenlond - 07-14-2011 Oh, so you've spawned 50 entities and want them to be activated at random? There's probably a way to do it, but someone else will have to chip in on that ![]() RE: Need help with script - mzx987 - 07-15-2011 (07-14-2011, 10:21 PM)Roenlond Wrote: Oh, so you've spawned 50 entities and want them to be activated at random? There's probably a way to do it, but someone else will have to chip in on that ![]() Darn... I wish someone can help... RE: Need help with script - Kyle - 07-15-2011 There is a way, but it is complicated and will involve many values. RE: Need help with script - DRedshot - 07-15-2011 its easy! Code: int x == RandInt(1 , 50); Try that :p RE: Need help with script - Kyle - 07-15-2011 (07-15-2011, 12:48 AM)DRedshot Wrote: its easy! It also depends on what the computer does when it sets an entity that has already been set active. Thus meaning that it is more complicated. :3 RE: Need help with script - mzx987 - 07-15-2011 (07-15-2011, 12:48 AM)DRedshot Wrote: its easy! EDIT: After a series of trial and error, I mutated your code to something different. Although, the items don't seem to spawn for some reason... EDIT 2: I finally fixed it. Thanks for the help. ![]() For people who are interested, Code: SetEntityActive("c_"+GetLocalVarInt("RandomNumber"), true); |