Unlocking an elevator door - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: Unlocking an elevator door (/thread-9220.html) |
Unlocking an elevator door - TheDavenia - 07-18-2011 Hello guys i needs some help on unlocking an elevator door Heres the code i put in in void onstart: Code: AddUseItemCallback("", "hollow_needle_1", "elevator_door", "unlock_elevator_door", true); Below void onstart: Code: void unlock_elevator_door(string &in asItem, string &in asEntity) Please help! Thanks, TheDavenia RE: Unlocking an elevator door - Kyle - 07-18-2011 Are you sure that you are using "hollow_needle_1" to unlock the elevator door? If you have a different one, then that's why. You are also forgetting the .snt on the unlock_door sound file. PlaySoundAtEntity("", "unlock_door.snt", "elevator_door", 0, false); RE: Unlocking an elevator door - rojkish - 07-18-2011 Does it really work unlocking the elevator doors? I've never really tried.. ^_^ (07-18-2011, 03:49 PM)Kyle Wrote: You are also forgetting the .snt on the unlock_door sound file. PlaySoundAtEntity doesnt require you to write the extension (snt in this case), it works either way. RE: Unlocking an elevator door - xtron - 07-18-2011 double check needle and door name twice before you try the code out. I had the same problem but with a dagger. RE: Unlocking an elevator door - Kyle - 07-18-2011 (07-18-2011, 04:13 PM)rojkish Wrote: Does it really work unlocking the elevator doors? I've never really tried.. ^_^ Wow, I didn't know that. Thanks for telling me. RE: Unlocking an elevator door - TheDavenia - 07-18-2011 (07-18-2011, 03:49 PM)Kyle Wrote: Are you sure that you are using "hollow_needle_1" to unlock the elevator door? If you have a different one, then that's why. I'm sure since i copy and pasted the code of the cabinet and changed the name into the elevator door's name and its the same needle that you keep |