Starting uncouncious - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: Starting uncouncious (/thread-9229.html) |
Starting uncouncious - zecuro - 07-18-2011 hey i got 2 question sorry for my bad english......: ) first.....i'm working on a great map but i was wondering if somebody know how to start like in amnesia justine and the dark descent you start uncouncious and then you have probleme gettin up weelll that it for that second,,,, wondering if peoplpe could give me a hint on the light system i saw in a couple of video on the internet a way to get more realistic windows light effect...... zecuro RE: Starting uncouncious - JenniferOrange - 07-18-2011 To start "unconcious" and slowly wake, put this in your .hps file: Spoiler below!
For a more realistic lighting effect I'm not entirely sure on, but if you watch greengc035 on YouTube he could be of some help? http://www.youtube.com/watch?v=RGVHE4gsFZ8 he was helpful to me. This video is on lighting, I hope it helps you! RE: Starting uncouncious - Kurton - 07-18-2011 I dunno about some of you, but unless I changed the FadePlayerRollTo(50, 220, 220); to FadePlayerRollTo(50, 120, 120); , I got these erratic shakes and jitters as the player's view was fading in. RE: Starting uncouncious - JoeBradleyUK - 07-19-2011 Aha, just what I wanted :3 (07-18-2011, 09:48 PM)JenniferOrange Wrote: To start "unconcious" and slowly wake, put this in your .hps file: |