[Request/Help] Making a Bridge that Lowers/Rises - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: [Request/Help] Making a Bridge that Lowers/Rises (/thread-9233.html) |
[Request/Help] Making a Bridge that Lowers/Rises - Linus Ågren - 07-18-2011 So I want to make a bridge (using 2 objects from Amnesia) that will rise from a wall like this: http://img197.imageshack.us/img197/4871/bridge01.jpg http://img26.imageshack.us/img26/1862/bridge02.jpg http://img695.imageshack.us/img695/3334/bridge03d.jpg How is this done? Do I have to create a model that works as a door or something? If so, how is it done? Thanks in advance RE: [Request/Help] Making a Bridge that Lowers/Rises - Roenlond - 07-18-2011 If the top part is stuck somehow but the rest isn't, perhaps you could use some force to raise the bridge and then make it a static entity once it reaches it's full position (by creating a collision callback at the very end)? RE: [Request/Help] Making a Bridge that Lowers/Rises - Linus Ågren - 07-18-2011 Could you explain a bit more in detail what you mean? I'm not too experienced with this kind of stuff. ^^ RE: [Request/Help] Making a Bridge that Lowers/Rises - nemesis567 - 07-18-2011 Create a new movable entity that uses rotation axis X/Z(depending in your case) and then do as you usually do to move something- |