Level Doors & Keys - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: Level Doors & Keys (/thread-9334.html) |
Level Doors & Keys - Angerpull - 07-24-2011 Can keys open locked level doors? I tried it and it doesn work, the script is okay since I switched doors to try if there was something wrong with my script, but the key and the door worked fine but not the Level door. What's wrong? RE: Level Doors & Keys - JenniferOrange - 07-24-2011 Keys can in fact open level doors, but level doors are very very different from swing doors. You have to use SetLevelDoorLocked(string& asName, bool abLocked); instead of SetSwingDoorLocked. Ex: void OnStart() { AddUseItemCallback("", "nameofkey", "nameofleveldoor", "UsedKeyOnDoor", true); } void UsedKeyOnDoor(string &in asItem, string &in asEntity) { SetLevelDoorLocked("nameofleveldoor", false); SetLevelDoorLockedSound("nameofleveldoor", "door_level_wood_locked.snt"); RemoveItem("nameofkey"); } RE: Level Doors & Keys - Angerpull - 07-24-2011 (07-24-2011, 03:09 AM)JenniferOrange Wrote: Keys can in fact open level doors, but level doors are very very different from swing doors. Holy potato canon, that worked! Thank you! I am so glad this site exists. RE: Level Doors & Keys - JenniferOrange - 07-24-2011 Haha, no problem. Happy mapping! |