Throwing Daniel Around - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: Throwing Daniel Around (/thread-9375.html) Pages:
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Throwing Daniel Around - JenniferOrange - 07-25-2011 So what I'd like is that when the player approaches an open door, he walks into a script area & activates it, then is pushed forward through the door, and the door slams closed behind him. I'm fine with script areas, I just need to know how to push Daniel through the door, (possibly also having him fall over too?) and then how to slam the door shut. Any help? RE: Throwing Daniel Around - Streetboat - 07-25-2011 Code: void AddPlayerBodyForce(float afX, float afY, float afZ, bool abUseLocalCoords); RE: Throwing Daniel Around - JenniferOrange - 07-25-2011 AddPlayerBodyForce, okay, but do I have to play around with X Y Z values or can you give me an example? Any ideas on pushing the door shut? RE: Throwing Daniel Around - DRedshot - 07-25-2011 play around with the X Y Z values, you should only need either X or Z. as for the door, put an area at the other side of the door, so when he hits it, the door slams, using SetSwingDoorClosed("Door" , true , true); or AddPropForce("Door" , float afX, float afY, float afZ, bool abUseLocalCoords); to close it RE: Throwing Daniel Around - Tanshaydar - 07-25-2011 They're World coordinates. RE: Throwing Daniel Around - JenniferOrange - 07-25-2011 Alright I'll do that, but for the X Y Z values, are they special or can I just write plain old '6' or'12'? RE: Throwing Daniel Around - Tanshaydar - 07-25-2011 I'd suggest writing 5000 or bigger as Daniel is stronger and heavier than doors RE: Throwing Daniel Around - JenniferOrange - 07-25-2011 So I have it set to AddPlayerBodyForce(9000, 0, 0, true); and when I walk into the script area nothing happens. Do I have to disable the player controls for it to work? RE: Throwing Daniel Around - Tanshaydar - 07-25-2011 Not true, set is false to use global coordinates. RE: Throwing Daniel Around - JenniferOrange - 07-25-2011 I changed that, and I think there was a little push but I couldn't tell. I'm going to try and disable player controls.. |