Amnesia Dark Descent failed to start (error code 51) - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Technical Support (https://www.frictionalgames.com/forum/forum-57.html) +--- Forum: Technical Support - Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-31.html) +--- Thread: Amnesia Dark Descent failed to start (error code 51) (/thread-9422.html) |
Amnesia Dark Descent failed to start (error code 51) - STEVONATRON - 07-27-2011 Amnesia has suddenly stopped working, crashing on launch with the message: "amnesia dark descent failed to start (error code 51)". It's never given me problems before so this is quite a surprise. My hpl file contains the following: Version 1.10 -------- THE HPL ENGINE LOG ------------ Engine build ID 20100818114615 Creating Engine Modules -------------------------------------------------------- Creating graphics module Creating system module Creating resource module Creating input module Creating sound module Creating physics module Creating ai module Creating gui module Creating generate module Creating haptic module Creating scene module -------------------------------------------------------- Initializing Resources Module -------------------------------------------------------- Creating loader handlers Creating resource managers Adding loaders to handlers -------------------------------------------------------- Initializing Graphics Module -------------------------------------------------------- Init lowlevel graphics: 1920x1080 bpp:32 fs:1 ms:0 gpufmt:2 cap:'Amnesia - The Dark Descent - Loading...' pos-1x-1) Setting video mode: 1920 x 1080 - 32 bpp Init Glew...OK Setting up OpenGL Vendor: NVIDIA Corporation Renderer: GeForce 9800 GTX+/PCI/SSE2 Version: 2.1.2 Max texture image units: 32 Max texture coord units: 8 Max user clip planes: 6 Two sided stencil: 1 Vertex Buffer Object: 1 Anisotropic filtering: 1 Max Anisotropic degree: 16 Multisampling: 1 Texture compression: 1 Texture compression S3TC: 1 Auto generate MipMaps: 1 Render to texture: 1 Max draw buffers: 8 Max color render targets: 8 Packed depth-stencil: 1 Texture float: 1 GLSL Version: 1.20 NVIDIA via Cg compiler ShaderModel 2: 1 ShaderModel 3: 1 ShaderModel 4: 1 OGL ATIFragmentShader: 0 ATTENTION: System does not support const arrays in glsl! Setting up G-Bugger: type: 0 texturenum: 3 Adding engine materials Initializing DevIL Vendor String: Abysmal Software Version String: Developer's Image Library (DevIL) 1.6.8pre Aug 12 2006 Version Number: 168 Adding engine post effects -------------------------------------------------------- Initializing Sound Module -------------------------------------------------------- Initializing OpenAL Available OpenAL devices: 0. Generic Software on Speakers (Realtek High Definition Audio)(OpenAL default) 1. Generic Software on Realtek Digital Output (Realtek High Definition Audio) 2. Rapture3D Trying to open device 'Generic Software on Speakers (Realtek High Definition Audio)'... Success! Number of mono sources: 32 Streaming setup: 4 Buffers x 262144 bytes each -------------------------------------------------------- Initializing Game Module -------------------------------------------------------- Adding engine updates Initializing script functions -------------------------------------------------------- User Initialization -------------------------------------------------------- -------------------------------------------------------- Game Running -------------------------------------------------------- -------- Loading map 'menu_bg.map' --------- Cache Loading: 2630 ms Entities: 791 ms Compilation: 1 ms Total: 3495 ms Meshes created: 25 Bodies created: 5 -------- Loading complete --------- Setting profile: 'Me' Path: 'C:\Users\Stephen\Documents/Amnesia/Main/Me/' -------- BEGIN LOAD FROM C:\Users\Stephen\Documents/Amnesia/Main/Me/AutoSave_WineCellar_2010_12_17_23_56_45_0.sav --------- LOADING SAVE GAME! -------- Loading map '05_wine_cellar.map' --------- Cache Loading: 3663 ms Entities: 3800 ms Compilation: 20 ms Total: 8084 ms Meshes created: 221 Bodies created: 45 -------- Loading complete --------- WARNING: Could not find player start node '' ERROR: StartPos '' does not exist! -------- END LOAD --------- -------- Loading map '02_entrance_hall.map' --------- Cache Loading: 3197 ms Entities: 5344 ms Compilation: 25 ms Total: 8767 ms Meshes created: 123 Bodies created: 43 -------- Loading complete --------- -------- BEGIN SAVE TO: C:\Users\Stephen\Documents/Amnesia/Main/Me/AutoSave_EntranceHall_2011_2_7_20_46_18_0.sav --------- WARNING: particle system 0 in chandelier_simple_4 does not exist anymore! WARNING: particle system 1 in chandelier_simple_4 does not exist anymore! WARNING: particle system 2 in chandelier_simple_4 does not exist anymore! WARNING: particle system 3 in chandelier_simple_4 does not exist anymore! WARNING: particle system 0 in chandelier_simple_5 does not exist anymore! WARNING: particle system 1 in chandelier_simple_5 does not exist anymore! WARNING: particle system 2 in chandelier_simple_5 does not exist anymore! WARNING: particle system 3 in chandelier_simple_5 does not exist anymore! WARNING: particle system 0 in chandelier_simple_6 does not exist anymore! WARNING: particle system 1 in chandelier_simple_6 does not exist anymore! WARNING: particle system 2 in chandelier_simple_6 does not exist anymore! WARNING: particle system 3 in chandelier_simple_6 does not exist anymore! WARNING: particle system 0 in chandelier_simple_7 does not exist anymore! WARNING: particle system 1 in chandelier_simple_7 does not exist anymore! WARNING: particle system 2 in chandelier_simple_7 does not exist anymore! WARNING: particle system 3 in chandelier_simple_7 does not exist anymore! WARNING: particle system 0 in chandelier_simple_8 does not exist anymore! WARNING: particle system 1 in chandelier_simple_8 does not exist anymore! WARNING: particle system 2 in chandelier_simple_8 does not exist anymore! WARNING: particle system 3 in chandelier_simple_8 does not exist anymore! WARNING: particle system 0 in chandelier_simple_9 does not exist anymore! WARNING: particle system 1 in chandelier_simple_9 does not exist anymore! WARNING: particle system 2 in chandelier_simple_9 does not exist anymore! WARNING: particle system 3 in chandelier_simple_9 does not exist anymore! WARNING: particle system 0 in chandelier_simple_12 does not exist anymore! WARNING: particle system 1 in chandelier_simple_12 does not exist anymore! WARNING: particle system 2 in chandelier_simple_12 does not exist anymore! WARNING: particle system 3 in chandelier_simple_12 does not exist anymore! WARNING: particle system 0 in chandelier_simple_short_1 does not exist anymore! WARNING: particle system 1 in chandelier_simple_short_1 does not exist anymore! WARNING: particle system 2 in chandelier_simple_short_1 does not exist anymore! WARNING: particle system 3 in chandelier_simple_short_1 does not exist anymore! WARNING: particle system 0 in chandelier_simple_short_3 does not exist anymore! WARNING: particle system 1 in chandelier_simple_short_3 does not exist anymore! WARNING: particle system 2 in chandelier_simple_short_3 does not exist anymore! WARNING: particle system 3 in chandelier_simple_short_3 does not exist anymore! -------- END SAVE --------- -------- Loading map 'menu_bg.map' --------- Cache Loading: 1090 ms Entities: 166 ms Compilation: 1 ms Total: 1267 ms Meshes created: 25 Bodies created: 5 -------- Loading complete --------- -------------------------------------------------------- Statistics -------------------------------------------------------- Medium framerate: 48.603930 -------------------------------------------------------- User Exit -------------------------------------------------------- Saving main config. Saving user config. Deleting game modules. 'LuxInputHandler' 'LuxHelpFuncs' 'LuxSaveHandler' 'LuxScriptHandler' 'LuxProgressLogHandler' 'LuxMapHandler' 'LuxMapHelper' 'LuxPlayer' 'LuxInsanityHandler' 'LuxDebugHandler' 'LuxEffectRenderer' 'LuxMusicHandler' 'LuxMusicHandler' 'LuxEffectHandler' 'LuxCompletionCountHandler' 'LuxGlobalDataHandler' 'LuxHintHandler' 'LuxPostEffectHandler' 'LuxPreMenu' 'LuxDebugHandler' 'LuxInventory' 'LuxJournal' 'LuxCredits' 'LuxLoadScreenHandler' Deleting config files. -------------------------------------------------------- Exiting Gui Module -------------------------------------------------------- Deleting all sets Deleting all skins Deleting all gfx elements Deleting all materials -------------------------------------------------------- Exiting Generate Module -------------------------------------------------------- -------------------------------------------------------- Exiting Scene Module -------------------------------------------------------- -------------------------------------------------------- Exiting Input Module -------------------------------------------------------- -------------------------------------------------------- Exiting Sound Module -------------------------------------------------------- -------------------------------------------------------- Exiting Graphics Module -------------------------------------------------------- -------------------------------------------------------- Exiting Resources Module -------------------------------------------------------- Done with fonts Done with scripts Done with particles Done with sounds Done with meshes Done with materials Done with Gpu programs Done with images Destroyed all textures Done with sound entities Done with animations Done with ent files All resources deleted -------------------------------------------------------- Exiting Physics Module -------------------------------------------------------- -------------------------------------------------------- Exiting System Module -------------------------------------------------------- -------------------------------------------------------- Deleting game setup provided by user - Deleting lowlevel stuff. Physics Sound Input Resources System Graphics Haptic HPL Exit was successful! |--Memory Manager Report-------------------------------| | | No memory leaks detected. Memory left: 0 | |------------------------------------------------------| RE: Amnesia Dark Descent failed to start (error code 51) - xiphirx - 07-27-2011 Verify integrity of game files please. RE: Amnesia Dark Descent failed to start (error code 51) - Tanshaydar - 07-27-2011 I don't think it's from Steam, how come it is still 1.1? Please update your version to 1.2 and try to load an earlier save. I suppose it was working fine before? RE: Amnesia Dark Descent failed to start (error code 51) - xiphirx - 07-27-2011 I did a quick google search, and "error 51" is associated with steam a lot... Not sure I've heard of it specifically for Amnesia. RE: Amnesia Dark Descent failed to start (error code 51) - plutomaniac - 07-27-2011 Make sure you have the game updated and since you are at the beginning start a new game. RE: Amnesia Dark Descent failed to start (error code 51) - STEVONATRON - 07-28-2011 Hi yeah it's through Steam, and the first thought I had was to try and update the game but there isn't any option to do so as far as I can see. It's probably a case of not seeing the forest for the trees and the answer is right in front of me, but I don't seem to see it! RE: Amnesia Dark Descent failed to start (error code 51) - Tanshaydar - 07-28-2011 Game -> Properties -> Verify Integrity of Game Cache or etc. RE: Amnesia Dark Descent failed to start (error code 51) - STEVONATRON - 07-31-2011 I've just realised that you meant for me to do this through Steam, I've done this now and and the game works. Thank you very much, Tanshaydar, it's much appreciated! RE: Amnesia Dark Descent failed to start (error code 51) - Bozozo - 02-23-2012 For others running into this error: For me, the problem was introduced with new nVidia beta drivers. Installing the latest drivers fixed it Great game! |