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Pathnode Scripts - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: Pathnode Scripts (/thread-9450.html) |
Pathnode Scripts - ObsidianLegion - 07-28-2011 Since a certain person asked for monster PathNodes in my second level, I'm asking you guys for any end functions that I could use? E.G AddEnemyPatrolNode("MonsterName", "Node_1", TimeAtNode, " "); What goes on the last string? Can you guys give me script examples? I know roughly what you put there. It's to do with what the monster does when it reaches that certain node. RE: Pathnode Scripts - MrCookieh - 07-28-2011 the last string is for his animation, which plays, when he reaches the pathnode. For example: "Attack", "Idle", "Idle2" I'm not 100% sure how they're called, but you can look into the model editor, there are all listed. ![]() RE: Pathnode Scripts - Dizturbed - 07-28-2011 Example: AddEnemyPatrolNode("Malo", "PathNodeArea_1", 0, ""); You do not need to add that string.. Hope it helped. -Dizturbed RE: Pathnode Scripts - ObsidianLegion - 07-28-2011 (07-28-2011, 10:53 PM)Dizturbed Wrote: Example: No, what I'm looking for are things to put on that string. Thanks for your reply anyway (07-28-2011, 09:13 PM)MrCookieh Wrote: the last string is for his animation, which plays, when he reaches the pathnode. How would you make him break through a door? Or is that automatic? RE: Pathnode Scripts - MrCookieh - 07-28-2011 if you place a pathnode at each side of the door, he does it automatically, yes ![]() RE: Pathnode Scripts - ObsidianLegion - 07-28-2011 (07-28-2011, 11:13 PM)MrCookieh Wrote: if you place a pathnode at each side of the door, he does it automatically, yes Like: . | . I know that kinda looks wrong. xD RE: Pathnode Scripts - MrCookieh - 07-29-2011 yes ![]() and then you just have to add the pathnodes via script: Code: AddEnemyPatrolNode("grunt", "Node1", 0, ""); between them, so he smashes it ![]() |