Window breaking effect[solved] - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: Window breaking effect[solved] (/thread-9464.html) |
Window breaking effect[solved] - clock123 - 07-29-2011 I put a breakable window and when I throw something at it the glass window dissapears without shattering effect, how do I make the shattering effect happen? RE: Window breaking effect - WatzUpzPeepz - 07-29-2011 Look at the files of the Study. RE: Window breaking effect - Ongka - 07-29-2011 If you place an empty windowframe and then put "mansionbase_large_window_breakable.ent" in, it should work. In my map it does create a shattering effect, without a script. RE: Window breaking effect - clock123 - 07-29-2011 Where can I find the empty window frame?, What's the name of it in the HPL engine? RE: Window breaking effect - Kyle - 07-29-2011 Entites --> Special --> "mansionbase_large_window_breakable" and "mansionbase_large_window_broken" RE: Window breaking effect - clock123 - 07-29-2011 Wow thanks, works great |