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Sound Servant_grunt - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: Sound Servant_grunt (/thread-9475.html) |
Sound Servant_grunt - ZyLogicX - 07-29-2011 How can I make it so that when I place a servant_grunt it does not make sound untill I walk over the scripted_area when it activates? RE: Sound Servant_grunt - Tesseract - 07-29-2011 (07-29-2011, 04:06 PM)ZyLogicX Wrote: How can I make it so that when I place a servant_grunt it does not make sound untill I walk over the scripted_area when it activates? you mean to activate when walking into a script area? RE: Sound Servant_grunt - ZyLogicX - 07-29-2011 (07-29-2011, 05:16 PM)Saffire192 Wrote:(07-29-2011, 04:06 PM)ZyLogicX Wrote: How can I make it so that when I place a servant_grunt it does not make sound untill I walk over the scripted_area when it activates? No, I mean how can I make it so when enemies are near, it doesnt start the music. Because now when I place an enemy, the music immediately starts, is their a way to turn that off? RE: Sound Servant_grunt - NyteMyre - 07-29-2011 clicky: http://www.frictionalgames.com/forum/thread-9336.html |