NoMusic monsters. - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: NoMusic monsters. (/thread-9538.html) |
NoMusic monsters. - Dizturbed - 08-01-2011 You know the music the monsters make when they spawn? Can you please tell me how I erase that in my custom stories.. Just like in Terret's Mansion. Help a scripter out? -Dizturbed RE: NoMusic monsters. - palistov - 08-01-2011 Gotta create a custom entity. Open the grunt/brute entity in the model editor and save it as a different entity. Then, go to User-defined variables, and look for danger music. Delete the text in that field. Then save it again. There's plenty of other things you can customize too, check out the options for a bit RE: NoMusic monsters. - Dizturbed - 08-01-2011 Ahh, man, that's just freakin retarded.. I really do hope that HPL3 is gonna be waay easier for Amnesia Modders Thanks for the response tho. -Dizturbed RE: NoMusic monsters. - Tanshaydar - 08-01-2011 What's so hard about it? Deleting a few lines? RE: NoMusic monsters. - Your Computer - 08-01-2011 (08-01-2011, 06:06 PM)Tanshaydar Wrote: What's so hard about it? Deleting a few lines?It's easier to just add one line in OnStart(), or wherever, and save than to open an entity up for editing, edit the entity, save (to your custom story folder), click on Entities in the level editor, find your entity, and place it down on the map and save. One function could also make the code less complex when wanting to have the monster music kick in at a certain point. |