Wall should get active - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: Wall should get active (/thread-9539.html) |
Wall should get active - mr.bonent - 08-01-2011 My Problem is that I want to get a wall active when the player enters an Scriptarea, but It doesn't work. I used the wallentities from Mooserider. Here the Script. Quote:void OnStart() RE: Wall should get active - xtron - 08-01-2011 You need to enter the modeleditor and edit the wall and change it so it's an object. RE: Wall should get active - mr.bonent - 08-01-2011 It's already an entity, so I can set it passiv in the Editor. |