Set wall passive - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: Set wall passive (/thread-9547.html) |
Set wall passive - mr.bonent - 08-01-2011 Can anyone tell me why this does not work? (the SetPassive, "wand_2") Quote:void OnStart() RE: Set wall passive - Your Computer - 08-02-2011 Where did you hear about SetEntityPassive()? It's not found here. RE: Set wall passive - Rapture - 08-02-2011 SetEntityPassive ?? I don't think thats a valid script function wiki.frictional scripts and your missing a "}" at the very end. RE: Set wall passive - mr.bonent - 08-02-2011 Ohr sorry, I thought this function exists. How can I do it else? That a wall becomes activated when the player enters the scriptarea? RE: Set wall passive - Roenlond - 08-02-2011 SetEntityActive("wand_2", false); will set the entity to inactive. RE: Set wall passive - Janni1234 - 08-02-2011 SetEntityPassive....never heard about that, too. RE: Set wall passive - mr.bonent - 08-02-2011 Thanks very much everybody. |