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Unlock door when you read Note - GreyFox - 08-02-2011 Hello I'm trying to make it where you have to read a note so you can unlock a door (just so you get the full atmosphere) And I'm not quite sure how to do it, I tried before but it just didn't work. Door Name= Trial1 Note Name= Note01 Note Text = Note01 P.S How Do you make it so you boost your sanity. I Can make it go lower but not higher (It just doesn't work) right now I have a cheap way of doing it (Complete objective, Potion spawns in Main Room Lol) Please Help Thank you -GreyFox RE: Unlock door when you read Note - Kyle - 08-02-2011 Code: void OnStart() GiveSanityBoost(); = Normal boost. GiveSanityBoostSmall(); = Small boost. I hope this helps. RE: Unlock door when you read Note - GreyFox - 08-02-2011 Thank you but wouldnt SetSwindDoorLocked Lock the door? Lol, Also For the GiveSanityBoost I Don't Put anything in the Brackets? And I Know I already asked a couple questions, but How do I do the quest thing? I Looked in the script functions page and was confused at this one line asNameAndTextEntry - entry in the .lang file. Must start with “Questfckg_QUOT_, end with _fckg_QUOTText”, and be in category “Journal”! What does that mean? I understand that I have to use my Extra_English.lang file and its category is "Journal" but what does the rest mean!? Thank you -GreyFox RE: Unlock door when you read Note - Kyle - 08-02-2011 SetSwingDoorLocked("DoorName", false, true); The "false" makes it become unlocked. You don't put anything between the brackets. http://www.youtube.com/watch?v=WfgFEG4TSCE&feature=mfu_in_order&list=UL RE: Unlock door when you read Note - GreyFox - 08-02-2011 Thank you Kyle You're a big Help (: -GreyFox |